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Kirby and the Forgotten Land teszt

Although Kirby is already one of the older game heroes, the tiny pink demon still can’t be stopped: Forgotten Land is conquering with a ton of innovations.

Hirdetés



Always happy

Although there are no signs of aging on the pink puff yet, Kirby is already 30 years old. The character with the cutest smile in the gaming world has generally been honored in Nintendo’s more experimental platform games – sometimes this description has been about the gameplay, other times it’s just about the visual world. The always hilarious series has, of course, been transformed this time too, though this time it has turned in a more traditional direction: Forgotten Land is the first time we can control Kirby in a fully 3D game. This shift has been stepped up by most generations of hardware before, but I don’t think there were many who would have beaten the metaphorical table howling they would want to see the sphere modernized in any way.

The beginning of the story is exactly what we expect from a Kirby game: some tangled and kaajla kalamajka ruptures on the puff, causing our hero to find himself in an alien, suddenly devastated world, and at the request of the little surviving Waddle Dee creature, he sets out to free the dark force. . The worlds, which usually have four levels and a main opponent (and a bunch of mini-games), are themed in the usual way: there is a desert and tropical environment, but we will also visit an abandoned laboratory or a circus occupied by the villains. The (in a good way, cartoonish) panty-like story then takes on more and more unpredictable bends, and we’ll only blink in confusion during the final clashes; pretty much like when one finds out that in the latest Barbie movie, the plastic girl at the head of a Mass Effect-like commando had to prevent the heat from dying in the universe…


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But let this be a shock to those who get to the end of the game – let’s see what to do first! On the surface, in the first few minutes, we won’t notice any radical change: Kirby is still caphat and bouncing infinitely cute, and his main weapon is still his all-absorbing rumen. As is good practice in the series, our hero can swallow any opponent with goodness (extreme spiky creatures are an exception for obvious reasons), and of course he can confiscate the power of quite a few of them. So if we have sucked in a sword-wielding figure, a blade will appear in our hands as well; when we devour a frost-blowing penguin gliding on ice, so we get those abilities too; and by sucking in a bomb-throwing figure, we acquire an inexhaustible source of bombs.


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In previous Kirby games, these abilities didn’t usually make a significant difference – it didn’t really really affect the gameplay whether we were just hacking on something or just spitting aggressively. This has changed now, in part because of the capabilities of 3D, and almost all of these abilities are built on specific puzzles and challenges throughout the game — usually in relation to hidden collectibles. The breath of fire, for example, is essential against ice blocks in some places, and in others we can light a long wick of cannons with them, tactically so that we sit in the cannon tube before it burns completely. And in the same way, a variety of mini-missions are built on the ability to throw a bomb in an arc, shoot a gun at a target, fly Kirby like a tornado, or even freeze opponents. I think if there is a sequel to the game, the developers should focus even more on these, even putting even more complex puzzles in front of us.

In the depths of the space-time gaps that are gradually opening up on the orbits (or we are looking for them), we can reach orbits focusing on these abilities. Completing these is rarely more than two minutes, but they are still able to demonstrate and teach the specials and special attacks of all 12 abilities. With Jószer, we can only get the crystals needed to develop the abilities by completing these mini-tracks – of course, with the appropriate blueprint, usually well hidden, or taken away from a main opponent. There are three levels to each ability, and the stronger ones don’t give you extra damage, but they also enrich Kirby with completely new options. In addition to the simple breath of fire, for example, on the third level there is a dragon-like flight, the bombs are developed to get self-propelled explosives in search of an opponent, and the frost breath is replaced by icicles that work much further away.

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