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EVE: Echoes – EVE Echoes, for another approach to the world of EVE

Scheduled for next August, the EVE Echoes mobile MMO intends to take over the world of EVE Online. If there are obviously many similarities, EVE Echoes is going its own way.

Developed by the Chinese publisher NetEase, EVE Echoes simply has the ambition to adapt the MMORPG

Acronym for the English expression “Massively Multiplayer Online Role Playing Games”, meaning “massively multiplayer online role-playing games”. MMORPGs follow the same principles as MMOGs (see this term), including a notion of “role playing”. As part of an MMORPG, the player is supposed to embody a character with a personality and play the role of the character in the virtual world. See also: MMOG, MMOFPS, UMMORPG

“> MMORPG EVE Online on iOS and Android mobile devices. If the result is visually impressive, the support necessarily induces compromises, an overall simplification, however, in keeping with a certain logic to better meet the expectations of the target audience. So when the journeys through the 8000 systems take a certain time, particularly long at the end, an autopilot option Offline

English term meaning “offline”, that is to say disconnected from the Internet. An “offline game” means a solo game, most often accessible to a single player. Opposes the term “Online”.

“> offline thus appeared on EVE Echoes at the request of the players.

This functionality illustrates well the path taken by EVE Echoes, which adapts to the support of mobiles by almost making EVE Online pass for a distant reminiscence. The maneuver remains interesting, however, because it is a question of offering two separate games for different audiences and expectations. A new faction makes its appearance, the Yang-Jung with the ancient oriental architecture as a source of inspiration for their ships, echoing the homeland of the game developers. Another adaptation, the deployable structures by the players are calibrated for those wishing to settle alone – at their own risk – in low security areas and in 0.0

0.0 / null-sec / zero-sec, CONCORD security level given to any system beyond Empire’s control

“> 0.0, whose sovereignty system will be deployed later after the game’s release.

Corporations will be there, however, when players gather to gain firepower. Emphasis will be placed on simplifying and optimizing costs. This search for simplification of EVE Echoes will nevertheless have to materialize through tutorials, an introduction into a universe that has hitherto never shone by its accessibility and the retention of new players. This pitfall of CCP Games – on EVE Online – may be avoided by NetEase, hoping that the price to be paid is not the lack of depth and interest over time for EVE Echoes.

For those interested, the official EVE Echoes website presents the different features of the game, at this address. Takeoff is scheduled for next August.

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