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Xbox wants to develop risky games • Eurogamer.pt

Phil Spencer’s wish.

Xbox Game Studios is known for its games as services, live games made up of seasons, focused on multiplayer experiences and great longevity.

However, Microsoft still continues to pursue the development of games focused on narrative, epic single-player experiences that expand the catalog beyond multiplayer-focused games like Sea of ​​Thieves, Gears and Forza.

In conversation with The Guardian, the same one in which Matt Booty said they want to expand the type of experiences developed, Phil Spencer said they are looking for irreverent experiences, capable of surprising, that take risks and go beyond the foreseeable.

“I think we’re probably building more of these than we’ve ever done in Xbox history,” says Spencer.

“Platform owners, whether that platform is a subscription, hardware device or store, are actively investing in new and probably riskier things because if it works, you have the value of bringing players into the ecosystem.”

Fable, Starfield, Avowed, The Outer Worlds 2, Perfect Dark and Hellblade 2 are some of the games in development at Xbox Game Studios that promise to escape the multiplayer format for which they are known. With the exciting potential to diversify and enrich your offerings.

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