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“World of Warcraft: Season of Discovery – Taking Stock of the Journey So Far and What’s to Come”

World of Warcraft: Season of Discovery – Taking Stock of the Journey So Far and What’s to Come

World of Warcraft: Season of Discovery has been a game-changer for players. The developers behind the game have successfully created a new and exciting experience within the familiar world of Classic WoW. As the Season of Discovery enters its second phase, it’s a good time to reflect on the journey so far and what lies ahead. Dexerto had the opportunity to sit down with Lead Software Engineer Nora Valletta and Senior Game Producer Josh Greenfield to discuss the future of Season of Discovery.

Phase Two: Stranglethorn Vale – A Departure from the Norm

The first phase of Season of Discovery introduced the Battle for Ashenvale, which offered a timed open-world PvP experience. While it was a refreshing change, it still had elements that were familiar to players. However, Phase Two takes a stark departure from the norm with the Blood Moon event in Stranglethorn Vale. Greenfield explains the thinking behind this new activity, stating that they wanted to do something radically different. The concept was to create an experience similar to the Gurubashi Arena, but everywhere in the zone. This decision pushes the boundaries of the seasonal experience and offers players a unique and exciting PvP event.

Balancing Bursty PvP

The new powers introduced in Season of Discovery have led to significant damage output for many classes, resulting in some classes being easily defeated in PvP encounters. Greenfield acknowledges this issue and mentions that they are actively looking into it. They plan to offer more options for gear in future phases to help players survive longer in PvP battles. It’s important to note that Season of Discovery is not a typical MMO, and the phased leveling experience moves quickly, making it challenging to address issues promptly.

Clear Communication and Player Engagement

One notable aspect of Season of Discovery is the significant level of communication from the development team. Greenfield’s active presence on Twitter and detailed developer’s notes have provided players with insight into the decision-making process. This open communication has fostered a sense of co-development between the players and the development team. Valletta emphasizes the importance of engaging with players and involving them in the development of the season. This dialogue-driven approach has created a positive and collaborative atmosphere.

Intuitive Crafting Changes in Endgame PvE

Each phase of Season of Discovery has introduced a raid adaptation of a dungeon instance. Phase Two focuses on Gnomeregan and introduces highly desirable craftable items. This feature has brought previously overlooked professions into new relevance, allowing players greater room for experimentation. Greenfield mentions that they received feedback from players who wished they could engage with the content as different professions. As a result, they plan to make changes to allow players to experience the content regardless of their chosen profession.

The Impact of Banning GDKP Runs

One significant change between Phase One and Phase Two was the banning of GDKP runs, which allowed players to bid on desirable items using in-game gold. This practice was against the spirit of the game and had negative effects on the in-game economy. Greenfield expresses optimism about the measures put in place to combat gold selling and botting. The banning of GDKP runs has made it easier for the development team to crack down on illicit gold transactions. Valletta also notes that initial anger from some players regarding the ban seems to have subsided, indicating a positive change.

The Groundbreaking Final Phase

With two phases remaining in Season of Discovery, there is still much to be revealed about what lies ahead. The development team has kept details under wraps to preserve the ethos of the experience. The final phase presents unique challenges, as it combines endgame raids, refreshed dungeons, and a broader experience. Greenfield assures players that there will be some form of 40-player raiding, but specifics are not yet ready to be discussed. The team aims to cater to different player preferences and ensure that no one is left behind.

The Legacy of Season of Discovery

While Season of Discovery will eventually come to an end, the impact it has had on the community will not be forgotten. Valletta mentions the possibility of allowing characters to move to a new environment that retains some of the itemization introduced in Season of Discovery. The development team envisions an exciting future for Classic WoW, with many potential directions to explore. Greenfield emphasizes the effort put into crafting new discoveries and narrative content, suggesting that this content could be reused or adjusted in a different version of WoW. The team is committed to ensuring that players’ characters can continue their stories beyond the season.

Conclusion

World of Warcraft: Season of Discovery has been a resounding success, offering players a fresh and enjoyable experience within the Classic WoW universe. With more phases to come, players can look forward to new challenges and exciting content. The developers’ commitment to clear communication and player engagement has fostered a collaborative atmosphere and allowed players to be part of the development process. As the journey continues, players can expect intuitive

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