Last April, Wolcen hosted a first content patch soberly titled Bloodstorm. A second part of this patch, more substantial, arrived yesterday, continuing to enrich the game and improve the player experience.
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The start of the year has been fairly calm so far for Wolcen. First marked by an announcement in March of upcoming changes to the game. And followed by a first patch in April which, all in all, was relatively disappointing. Not that it did not bring interesting improvement, with in particular the possibility for the companion to collect gold, the possibility of crossing enemies with the roll, new levels of Expeditions and especially the passage of the modifiers. of type of damage free of charge. But just that it was finally far enough from the expectation that there had been no noticeable in-game changes since December and the release of Bloodtrail, that there had been many improvements announced during the month. previous (although without specifying deadlines) and especially that the” title=”
Patch
Updating a program, correcting any bugs. As part of an MMOG, patches are released very regularly using a “patcher” not only to correct game malfunctions, but also to modify certain aspects of the gameplay or add content.
“>patch found itself given a name, Bloodstorm, and accompanied by a video trailer (which are elements one would expect to find on a little more major updates).
Since then, the press releases have announced that they are working on a major update that will arrive later and that in the meantime they will release smaller patches, similar to Bloodstorm. The first of these patches is “Bloodstorm, part 2”, which arrived yesterday.
Since the first press release announcing this patch, in April, we knew that there would be thelegendary and unique display on the mini” title=”
Map
English term meaning “Card”. Usually refers to a play area.
“>map, the increase in piles of materials in the inventory to pass them from 20 to 100 maximum as well as the default selection of the last difficulty practiced during the selection of the Expedition (welcome improvement but not enough to call into question the need for a complete overhaul of this interface).
It was also announced that they would add more entries to the improvement list published in March but that it would neither improve crafting nor improve summons, leaving room for improvement. filters” title=”
Loot
From the English verb “to loot”, literally meaning “to loot”. By extension, a “loot” is the booty likely to be looted from the corpse of a defeated enemy (gold or objects used by a defeated hostile creature). Most MMOGs incorporate various mechanisms for sharing “loots” between members of the same group who have together defeated an opponent. See also: Drop
“>loot, adding controller support or both. It seems a posteriori that the controllers will arrive later since only the overhaul of loot filters is in the game.
The new filter offers a much more complete and above all cleaner experience than the old one, with an interface that visually integrates much better with the rest of the game. The main lack that we can find is the absence of an option to force the display of weapons, armor, and dyes when not in possession for skin customization.
Note that this change is accompanied in addition to the addition of an icon in the name of objects on the ground to signify the presence of special affixes.
In addition to these additions and the usual list of fixed bugs, it is important to note the addition of two new environments for expeditions, continuing the work started with part 1 of the patch, but especially theadded 22 new enemies and also improved animations of 35 powers (out of 41).
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