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Wild PS4 Game Cancelled: Director Blames Ubisoft

Ten years ago, the gaming world was abuzz with anticipation for “Wild,”⁢ a ⁣PlayStation​ 4 exclusive title. Developed under the leadership of‍ industry ⁣veteran⁣ Michael Ancel, known ⁣for ⁤his work on “Rayman” and “Beyond Good & Evil,” the game promised a⁢ unique and immersive experience. Sadly,⁢ after years of advancement, “Wild” was ultimately canceled, leaving fans heartbroken.

Ancel, who left Ubisoft to establish his own studio, Wild Sheep, had poured his heart and soul into⁤ “Wild.” Sony was set ⁢to publish the game, marking a ⁢important collaboration between the two industry giants. However,a series of⁣ unfortunate events ultimately led to the project’s demise.

In a candid interview with Superpower, Ancel shed light on the factors that contributed ⁤to “Wild’s” cancellation. He ⁣pointed to Ubisoft’s involvement as a ‍major obstacle, stating that the company “crushed the ⁣project.”

“The fate of the game was unfortunate,” Ancel ⁢explained. “In 2018, we had ⁢a very good playable ⁢version,⁣ but it took us a long time to upgrade the game to PlayStation 5, which slowed down⁣ production. on Sony’s part, there were major administrative ‍changes‌ and the game was stopped.”

Adding another layer of complexity, Ubisoft had expressed interest in acquiring ⁤”wild” and had⁤ successfully done so. ⁢Shortly after,‍ Sony attempted to‍ revive the project,⁣ even offering⁤ to double its budget. Though, due to the advanced stage of the contracts with Ubisoft, Sony’s offer⁤ was ultimately ‌rejected.

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Ancel further revealed ⁤that Ubisoft’s internal restructuring played a significant role ⁤in “Wild’s” downfall. When the Paris branch,led by Tommy Francois,took over the project,it faced⁢ significant challenges. ⁤Francois’s departure due to‌ controversial allegations ​compounded the issues, leading⁣ to the project being transferred to another department that was struggling.

Despite the⁣ disappointment,⁢ Ancel ‍expressed​ a ​willingness to share ‍footage‍ from the early⁢ development stages of both “Wild” ⁤and “Beyond Good & Evil ⁣2,” another⁤ project ‌he has retained ​ownership of since 2018. He believes both ⁢games held immense promise and hopes that‍ fans‌ will have the possibility to see what ‍could‌ have been.

The cancellation​ of “Wild” serves as a reminder of the complexities and uncertainties inherent in the video game industry.While ‌fans may never get to experience Ancel’s vision for “Wild,” his willingness to share glimpses ⁤into its development offers a bittersweet consolation.


# “Wild”‘s Unsettling Demise: ⁤Exploring the ‍Cancellation of a Promised Gem





The gaming community remembers when “Wild,” a highly-anticipated PlayStation‌ 4 exclusive led by ​industry veteran‌ Michael Ancel, was abruptly canceled, leaving a void of unanswered questions.This interview delves into ‍the complex⁣ events surrounding the⁢ game’s cancellation, drawing insights from [Guest Name], a video game industry ⁣expert ⁣specializing in advancement histories.



## The Vision ⁣Behind “Wild”:​ A Dream Deferred



**Senior⁢ Editor:**‌ welcome, [Guest Name], and thank you ⁣for joining us today.



“Wild” generated a lot of⁤ excitement ten years ago. Could you ⁣shed some light on ⁣what made this ‌project so unique and⁢ anticipated?



**[Guest Name]:** Absolutely.Michael Ancel had a remarkable track record with games like‌ “Rayman” and “Beyond good & evil,”‍ so expectations were high. “Wild” promised an immersive open world experience centered on survival and interaction with nature, which was a novel concept at the time. Think of it as “Journey” meets “Shadow of the Colossus,” ⁢with a touch of Ancel’s‍ signature ⁣whimsy.



## Ubisoft’s Involvement: A⁢ Blessing or a Curse?



**Senior Editor:** The article‌ mentions⁢ that ⁣Ubisoft’s involvement played a significant role in the game’s‌ fate. How did their⁢ presence impact‍ the development of “Wild”?



**[Guest Name]: **That’s ⁤a⁢ complex⁢ issue. Ubisoft initially showed​ interest in acquiring “Wild,” which suggests they saw its​ potential. however,⁤ their acquisition ultimately led too creative clashes⁤ and internal struggles within⁤ Ubisoft itself.Ancel famously described it ‍as Ubisoft “crushing” the project, hinting at creative differences ⁤and‌ perhaps pressure to conform ‍to ​Ubisoft’s established⁤ formulas.



**Senior Editor:** That’s a blunt ‍assessment.



**[Guest Name]:** We’ve seen this happen in ⁣the industry ‌before; ​ ⁣a smaller studio ⁤with a bold ⁤vision gets​ acquired by a larger publisher, ‍and the unique aspects of that vision get ⁣diluted.



## ⁤Sony’s Attempts at ​Revival



**Senior Editor:** Despite ‍the⁢ acquisition, it⁢ seems Sony tried to revive “Wild.” What happened there?



**[Guest Name]:** Yes, Sony was ‍keen on the project due to “Wild”‘s ‌potential ‌as a PlayStation exclusive.



Despite ⁤offering to double the budget, Sony’s efforts were ultimately thwarted‌ by the complex legal ⁢entanglement with Ubisoft.The situation highlights the challenges of reviving a‍ project effectively⁤ intertwined with another company’s interests.



## The ⁤Internal Turmoil ​at Ubisoft



**Senior Editor:**​ Ancel also mentioned ‌internal restructuring at Ubisoft Paris and Tommy⁣ Francois’s ⁢departure impacting ​the project.



**[Guest Name]:** The timing lined ⁢up poorly. ​Ubisoft Paris taking over the project ‍just as it faced significant internal issues, compounded by Francois’s departure, created further‍ instability.



It ​appears “Wild” became a casualty ⁣of⁣ those⁤ internal upheavals.



⁢## A Promise Unfulfilled



**Senior ⁤Editor:**⁣ It’s a shame ‌to ‌see such a promising project fall apart.

What are your‌ thoughts⁤ on what “Wild” could have achieved had it been completed?



**[Guest Name]:**



We can only speculate,but the early⁤ glimpses of gameplay footage suggest⁤ a truly unique experience. Ancel’s track record‌ indicates ​a commitment to innovative gameplay and captivating storytelling.



It’s unfortunate ⁤that fans⁤ won’t have the‌ prospect to experience the full⁢ realization ‍of his vision.



**Senior Editor:** Ancel expressed willingness to share ⁢footage from “Wild” development. What do you think ​this potential glimpse behind the scenes could ⁤ reveal?



‌ **[Guest Name]:** Showing this footage would be invaluable. It would offer fans a tangible connection to ⁣”Wild” and perhaps provide a better‍ understanding of⁢ the‍ game’s lost potential. It could⁤ also serve as ⁢a poignant reminder ⁤of⁢ the inherent fragility of game development and the ​complexities of bringing creative visions to life.

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