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“Why Forza Motorsport Needs to Reconsider Their Career Mode Approach”

All new technical gadgets do not necessarily make for a better game.

Forza Motorsport has been looking for what kind of game it actually wants to be for a long time. Not a sim, not an arcade, and the solo career mode is too inconsistent and gives away too much too quickly to be satisfying, because Turn 10 (and Playground for Horizon) are terrified that people will drop out if they don’t kill all the cars within 5 seconds of starting the game in a career mode.

FM4 was still one bit of fun, but since FM5 I quit the single player after an hour or 2, there is just nothing fun about it. No progression, races of 2 laps where you almost always start at the back (and the AI ​​is therefore forced to be lowered to allow you to win, even at higher levels), and you can choose almost all race categories from the first moment.

I always scratch my head why they always try to force one way of playing. Gran Turismo had a good idea at the time to choose an ‘arcade’ and ‘simulation’ mode: with the first you can just do whatever you want, with the second you are presented with a campaign where you can choose your own path to start from. working up a used toyota ae86 to an LMP1. Why not ‘steal’ that model and develop it further?

I’m afraid FM7 will go back to ‘nice graphics and tech, but you get 20 supercars for free the first time you log in and you still have to grind wheelspins’. Boooooooooooooo ring.

[Reactie gewijzigd door Khrome op 24 april 2023 17:47]

2023-04-24 15:29:00
#Forza #Motorsport #released #year

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