A mobile device is upgraded, for example, because the battery no longer holds, it is scratched, the new one has better cameras, better connectivity, a better display…
Users upgrade from a performance point of view when the device does not have time to do the job in the user’s comfortable time.
Personally, I upgrade when I feel that the computer or other device does not respond as quickly as I would imagine and it reaches a situation where I feel limited. But I don’t run any constant load there at the moment, but with a mobile phone I can damn well know when, for example, switching the application means “jam”, or swiping reacts with a delay. The world is amazed, the device is idle at the moment, no constant load, I need a short-term peek performance.
When I render 3D 24/7 or encode (inefficiently) video via the CPU, I will be limited by sustain performance.
Btw. for games, the CPU is more in the mode of short-term peaks, now I had my 10400 side by side with the boy’s 11500H. We were surprised that the 11500H loads significantly faster in my favorite game, somewhere 2-3x faster. At the same time, those CPUs are not twice as different in terms of overall performance. So maybe it really is time to upgrade the CPU, but definitely not to solve the maximum long-term performance, but to have faster loading in the game – a short-term activity that does not happen all the time, rather rarely (for example, in the open world I can walk for hours without a load screen)
2023-10-23 08:18:00
#Discussion #Apple #A16 #faster #x86 #CPU #feature #GeekBench