“Viewfinder”, developed by Sad Owl Studios, an independent game team from the UK, has been widely praised by players for playing with the camera’s field of view and playing with perspective and place Indie Game Award 2024.
[Tha na susbaint a leanas uile bho fhiosan naidheachd a thug an neach-dèanamh seachad]
Looking out the picture window at the world, what do you see? “Viewfinder”, developed by the British independent game team Sad Owl Studios, uses the field of view of the camera, plays with perspective and space, and its unique game has not only been praised by players around the world, but it has also won the best game award at the Indie Game Awards 2024. It also recently won double recognition for Best British Game and IP Award at the British Academy 2D Game Awards to 3D, and the game is captured through a photographic lens The finished 2D product will also be a 3D portal to another place, leading players to the world of a timeless magical puzzle game.
Taking pictures wherever you go has become a key way to adapt national sports teams to games
As a puzzle game, in addition to attractive spatial structures, such as mechanisms, objects, scenes, etc., the game must also have media that allows players to get closer to the world, said Gwen Foster, commercial director of Sad Owl Studios out that with the rapid development of mobile phone camera functions, it seems that taking pictures wherever you go has become a national sport, so the team chose photography as an important element among so many devices that can capture images, they believe that Polaroid has a function is more intuitive In addition, there are other features in the game Equipped with a printer, players can blueprints, design drawings and other items printing to add to the game.
“The chair is the key!” To prevent getting stuck, many puzzle games on the market have a quick mechanism However, “Viewfinder” does not have text suggestions instead, it provides a chair when the player hits a wall, must he just sit on the game “Viewfinder” to allow players to pass the level and continue to move on to the next level, but compared to other puzzle games, if you make a mistake and have to start over -again, the “city” in the game provides more options.
The game has built a small world for players to solve puzzles at will, because the “Viewfinder” gameplay depends on the players to choose, among them, there are also Speedrun players who are willing to challenge take it to the highest level and pass the level. The team members laughed and said, looking at the Speedrun players, they use their imagination beyond imagination The fast and unexpected way to solve puzzles and pass levels, everyone found it very interesting.
Received the “very meaningful” award from Shuhei Yoshida Members and players are looking forward to planning the next step.
Sad Owl Studios was founded when the global epidemic of COVID-19 started around the world, including the United Kingdom, the United States, the Philippines, and other places. Although they were committed to developing puzzle games, the members have a wide range of hobbies. For example, some people like Japanese RPGs, others like shooting games, and some of the biggest animation friends have a common goal, which is to do something cool and work hard Good game, said Gwen Foster with a smile, and the final product is “Viewfinder”.
“This is a very important award for the team!” The team said with a smile This time it is rare to travel across the ocean to participate in the Taipei International Game Exhibition Game Award 2024. It is a great opportunity to be independent from Sony Interactive Entertainment Game Campaign Director Shuhei Yoshida received the award.
Talking about the plans after winning the award, since Sad Owl Studios completed the PlayStation version at the end of last year as well as the first Steam version, it hopes to continue it promotion on different platforms such as Xbox and Nintendo Switch Foster openly stated that the team We conducted a questionnaire survey of players to understand the expectations of the community Suddenly, players showed great interest in DLC virtual downloads, VR virtual reality , sequels, etc. I am surprised and happy, but I also feel that I have a great responsibility on my shoulders, I will keep planning, and please look forward to it.