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Video games outperform film and television in 2020

This 2020 has been different in more ways than one. The world as we knew it has radically changed and the different entertainment industries have had to adapt to avoid lagging behind or disappearing. Film and television have been the most affected by having to postpone the premieres of films that were already shortly after reaching the big screen, such as Black Widow or No Time to Die, or stopping filming due to the measures of health that must be met. On the other hand, while these sectors scratched themselves as best they could this year, the video game industry benefited from this disastrous year and has outperformed film and television.

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Although streaming catapulted and established itself as an entertainment resource this year since, being locked up in a mandatory way, there was nothing left but to marathon series like Gambit de Dama – 93% y Tiger King – 90%. However, it was not the only thing that was at hand so as not to die of boredom, there were also video games. Surely there were those who took advantage of this moment to finish that game that they had on pause, or to buy new ones, and these practices yielded juicy fruits to the different companies in the industry.

Before the pandemic, video games had already been announced as an entertainment giant above cinema. And it was thanks to 2020 that it finally managed to position itself due to the lag that films suffered this year and the increase in game sales that occurred. According to a report by MarketWatch, 2020 gaming spending is estimated to represent nearly $ 180 billion in revenue, thus exceeding that raised by film and television.

Video games are seen as an entertainment monster, as the year draws to a close, video game revenues worldwide will reach US $ 179.7 billion, a figure that dwarfs the combined industry global revenue of television and cinema not only this year for obviousness, but also 2019. In that year, the box office raised a total of US $ 101 billion, this achievement is due to commercial successes such as Avengers: Endgame – 95%, the live-action of The Lion King – 40%, Frozen 2 – 80%, Spider-Man: Far From Home – 82%, and Star Wars: The Rise of Skywalker – 61% .

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For obvious health reasons in the face of Covid-19, this year it did not have anywhere near a similar collection due to the closure of cinemas in Mexico and the world. Only in our country the box office was reduced by 75%. Wonder Woman 1984 – 90% could have achieved, if not a salvation, an improvement for income, but with the red traffic light returning to the City and State of Mexico, it is very difficult to have a better annual box office.

On the other hand, video games have been expanding not only in terms of variety of stories but also of consoles for some years. So from the $ 180 billion this year, an estimated 20 percent increase in revenue over the previous year, revenue from new consoles like the PlayStation 5 and Microsoft Xbox Series X / las are also presented. which have just started to take off in sales.

Given the above, 2021 is expected to become another record year for gaming, especially with the Nintendo Switch showing no signs of giving up its best-selling crown.

In accordance with SifyWire, the video game industry is going from strength to strength, but with the arrival of the vaccine against COVID-19, perhaps by 2022 there will be a significant decline, as film and television could be preparing to regain their place.

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