Open world FPS does not make me very happy with a game like bioshock. I wonder if Bioshock is suitable for this. Sure you could walk around reasonably well in bioshock infinite, but it remains a linear game.
See System Shock, which is open world. An open world FPS is possible, but you must have enough content in the open world, and it must be useful.
For System Shock, the use was that you are in a spaceship / station, and that you can come and go wherever you want (as soon as you have unlocked an area and have access, of course). Backtracking is a healthy part of this. For those looking for an older example, see Strife (made on the Doom engine).
However, there are many open world FPS games where the world is big and empty. Think Cyberpunk 2077. It looks nice (as long as you don’t stare into the distance for too long), but there really isn’t much to do outside of the parts that make the game linear with some side quests.
With larger open worlds, the expectations of what you can do in them also grow. Even though I see an arcade machine in Cyberpunk 2077, I expect to be able to use it. Even if I see a food stand, I want to sit down and eat there. Now I can see those things (because they have to fill such a big world with something), but I can’t do anything with them. Furthermore, the world is not vibrant. There are some minor fights between gangs here and there, but it has zero impact on the whole. For example, an area system in which an area could be under the control of a corridor or village and cases were fought out could have made up for a lot.
Fallout is often mentioned. What makes Fallout better in this area is that the world isn’t really that big at all. This makes it seem more filled, in a way that there is always something to do. A wasteland sounds fun, until you actually have to walk 150 km in one direction to get anywhere. Now you walk 1.5 km and because everything is so compact, it feels like a long journey.
[Reactie gewijzigd door The Zep Man op 13 april 2021 11:43]
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