Home » Technology » VaatiVidya’s No Damage Challenge: A Triumph and a Decision to Let Go

VaatiVidya’s No Damage Challenge: A Triumph and a Decision to Let Go

After the launch of FromSoftware’s new mecha work “Armored Core VI: Fires of Rubicon”, many video content creators and streamers should think of “challenge without injury”, and well-known overseas YouTuber game host VaatiVidya He did manage to do it, but he later decided to forego clearing the level without taking damage, citing that the challenge was not fun for him.

VaatiVidya, who has 2.4 million subscribers on YouTube, is a well-known soul player overseas. His videos are full of story introductions of many FromSoftware soul works, sometimes BOSS, sometimes NPC, and sometimes small secrets of the entire game.

And this time VaatiVidya was also invited by Bandai Namco for the preemptive test. Before digging into the story of “Mech Mercenary 6”, he first tried the “No Damage Challenge” (No Damage). Unbelievably, he successfully defeated the prologue boss “Planetary Mechanism Large Gunship” without any damage.

It can be seen from the film that even if you are familiar with the attack mode of the helicopter teacher, it is quite difficult to avoid the attack of the machine gun completely without injury, but in the end VaatiVidya found that as long as you try to stay directly under the helicopter to avoid the attack, he also successfully used melee The wave blade wins without taking damage.

After that, VaatiVidya challenged all the levels in the first chapter one after another. As long as he was hit, he would start again immediately, until he hit the first chapter task “Investigate BAWS No. 2 Factory”, encountered AC battle, and met a generation of enhanced people “Sla” , he found it nearly impossible to dodge Zla’s plasma missiles and other attacks.

After hours of trying, VaatiVidya finally made a bold attempt to engage Sla at close range, feeling for a moment that he had finally found a way.

But soon, VaatiVidya decided to give up the non-injury challenge, because such an attempt gradually evolved into a gamble mode, coupled with the time factor, he finally defeated Sla directly (only lost about two to three thousand AP), and continued to advance the main line task, start enjoying the fun of the game.

Clearing the level without injury is almost one of the favorite challenges of FromSoftware soul game players, but the speed of the bullet is different from the past fantasy soul game after all. It may take more time to truly achieve the level without injury, but maybe later There will really be other masters who can do it.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.