Many AAA and smaller games published in partnership with AMD lack DLSS implementation, while NVIDIA seems to be more open about image upscaling, despite the hardware requirements of DLSS. This imbalance in the market affects the availability of individual upscaling techniques, creating a situation where DLSS is less likely to be included in titles published in partnership with AMD.
A list of 21 AAA and slightly smaller games released in cooperation with NVIDIA or AMD perfectly illustrates this situation. Of the 13 games released in partnership with AMD, only three offer DLSS support. In the case of NVIDIA, only one game does not support some version of FSR, which may be due to the timing of FSR 2 not being available at the time of the title’s release.
It is doubtful that the differences in support for DLSS result from the difficulties of implementing the technique in games not produced by NVIDIA. Modders have been able to add unofficial support for DLSS in many cases, indicating that the problem lies with AMD’s policy, which blocks developers from implementing a competing solution.
When asked for a comment on this situation, AMD provided an evasive response, focusing on the advantages of FSR as an open-source solution that works on a variety of hardware. On the other hand, NVIDIA made it clear that it does not block, discourage, or restrict game developers from implementing any forms of image upscaling they want to use in their titles.
NVIDIA’s approach is more open in practice than AMD’s, even though DLSS requires NVIDIA graphics cards for operation. The company does not prohibit developers from implementing competitive FSR, even when a title is created in cooperation with AMD. Giving players a choice is always the best solution, especially since most people believe that DLSS provides better image quality than FSR.
It is concerning that the better of the two upscaling techniques is being overlooked in some major productions, especially given the recent problems with optimizing PC ports. DLSS would be very useful in these cases, but its implementation is hindered by the imbalance in support between AMD and NVIDIA.
Source: WCCFTech, VideoCardz
Why is there a disparity between AMD and NVIDIA in terms of support for image upscaling, specifically with DLSS and FSR, and how does it impact the inclusion of DLSS in titles
Many AAA and smaller games published in partnership with AMD lack DLSS implementation, while NVIDIA appears to be more open about image upscaling. This creates an imbalance in the market and affects the availability of individual upscaling techniques, making DLSS less likely to be included in titles published with AMD.
A list of 21 AAA and slightly smaller games released in cooperation with NVIDIA or AMD illustrates this situation. Out of the 13 games released with AMD, only three offer DLSS support. In contrast, almost all games released with NVIDIA support some version of FSR, with the exception of one title that was likely released before FSR 2 was available.
It is unlikely that the lack of DLSS support is due to technical difficulties in implementing the technique in games not produced by NVIDIA. Modders have managed to add unofficial support for DLSS in many cases, indicating that the issue lies with AMD’s policy, which restricts developers from implementing a competing solution.
When asked for a comment on this matter, AMD provided a vague response, emphasizing the benefits of FSR as an open-source solution that works on various hardware. On the other hand, NVIDIA clarified that it does not impede developers from implementing any forms of image upscaling they want to use in their titles.
NVIDIA’s approach is more open in practice, despite the requirement of NVIDIA graphics cards for DLSS operation. The company does not prevent developers from implementing competitive FSR, even in titles created in cooperation with AMD. Providing players with choices is always the best solution, especially considering that most people believe DLSS offers better image quality than FSR.
It is concerning that the superior upscaling technique is overlooked in some major productions, especially considering the recent issues with optimizing PC ports. DLSS would be highly beneficial in these cases, but its implementation is hindered due to the imbalance in support between AMD and NVIDIA.