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Ubisoft is developing a creative project “Carte blanche”, in which it intends to showcase the inspiring aspects of its video games. The publishing house invites artists from different fields of activity to rethink virtual worlds.
The latest such material was the architectural project The Assassin’s Creed Unity, in which Luke Pearson and Sandra Johana took part. This pair of architects attempted to explore the unique relationship between the architecture and the often underestimated Unity by examining how gamers experience game environments.
To do this, Luke and Sandra built a physics model of the city, showing the different forms of movement and architecture styles that the player sees as they move through the buildings and surroundings. Their creation stood in the Bourse de Merchant, a majestic Parisian building that was originally used as a meeting place for French merchants.
Assassin’s Creed Unity, released in 2014, takes place in Paris during the French Revolution. The game brilliantly recreates this beautiful city, helped by the fact that the Ubisoft Montreal team has spent years of research to achieve the desired effect.
A new project within the “Carte Blanche” series aims to reveal how the architecture of the game shapes the behavior, emotions and narrative of the player, as well as how it reflects the historical and cultural context of the era.
Ubisoft plans to continue the Carte Blanche series. The company aims to celebrate the artistic and cultural value of video games and promote dialogue and collaboration between different creative disciplines.