are you truly in control of your digital game collection? This article dives into the ongoing debate surrounding digital game ownership,using the recent legal battle between Ubisoft and players of “The Crew” as a key example. Discover the legal arguments, industry reactions, and potential future implications for how we buy and access games forever.
Ubisoft Faces Legal Scrutiny Over Game Ownership
Table of Contents
- Ubisoft Faces Legal Scrutiny Over Game Ownership
- The Core Issue: What Does “buying” a Digital Game Really Mean?
- California Lawsuit: plaintiffs Allege Deceptive Practices
- gift Voucher Argument: The Crew’s In-Game Currency
- calls for Legislative Action and Industry-Wide Changes
- Valve and GOG Respond to ownership Concerns
- Key Takeaways
- The Future of Digital Game Ownership
The removal of ‘The Crew’ sparks debate and legal action regarding digital game ownership rights.
The Core Issue: What Does “buying” a Digital Game Really Mean?
The debate over digital game ownership intensifies as Ubisoft faces a lawsuit following the removal of ‘The Crew’ from customer libraries and the shutdown of its servers. This action has ignited a discussion about the rights consumers possess when purchasing digital games, challenging the conventional understanding of software licensing versus true ownership.

California Lawsuit: plaintiffs Allege Deceptive Practices
Two California plaintiffs initiated legal proceedings against Ubisoft last year, contending that the company engaged in deceptive practices by revoking access to ‘The Crew’. The plaintiffs, who purchased the game years ago, argue that ubisoft misled consumers.Thay cite precedents where other games were adapted for offline play when their online services ended, suggesting a viable alternative that Ubisoft did not pursue.
Ubisoft responded by asserting that the game’s packaging clearly stated the purchase granted only temporary access, a limitation the plaintiffs purportedly accepted. However, the company has since pledged to introduce offline modes for ‘Crew 2’ and ‘Crew Motorfest’, potentially mitigating future concerns.
Ubisoft argued that the packaging of the crew clearly states that the purchase only provides temporary permission and that the limitation of the claim was accepted.
gift Voucher Argument: The Crew’s In-Game Currency
The plaintiffs further argue that the in-game currency for ‘The Crew’ should be considered a gift voucher under California law, which prohibits expiration dates. They also pointed to the game packaging, which stated that activation codes would remain valid until 2099, implying the game should remain accessible until then. The plaintiffs contend that the statute of limitations only began in 2023, when Ubisoft announced its server shutdown plans.
calls for Legislative Action and Industry-Wide Changes
Ubisoft’s decision has spurred broader calls for legislative action to protect consumers of online games. A petition has urged the Canadian government to enact legislation requiring game companies to remove server dependencies and override end-user license agreements. The Stop Killing Games Initiative advocates for similar regulations across multiple governments.
As digital purchases and live service games become increasingly prevalent, the issue of ownership remains unresolved. Ubisoft has previously suggested that consumers should become accustomed to not owning their games, a sentiment that has fueled the debate.
Ubisoft, while facilitating its subscription service, previously suggested that consumers get used to not owning their game.
Valve and GOG Respond to ownership Concerns
Valve has updated Steam’s language to clarify that customers do not acquire permanent ownership of games, aligning with California law. In contrast, GOG has emphasized its policy of offering DRM-free offline installers for every title, highlighting a contrasting approach to digital game ownership.
Valve acknowledged the legal pressure by updating Steam’s language to clarify that customers do not buy the permanent ownership of the games, according to California law.
GOG’s stance directly opposes the growing trend of online-only games and the ephemeral nature of digital licenses.
Key Takeaways
- Ubisoft’s removal of ‘The Crew’ has triggered a legal battle over digital game ownership.
- Plaintiffs argue that consumers are being misled about their rights when purchasing digital games.
- Legislative action is being sought to protect consumers and regulate the practices of game companies.
- Industry responses vary, with some companies clarifying ownership terms and others emphasizing offline access.
The Future of Digital Game Ownership
The outcome of the lawsuit against Ubisoft and the subsequent legislative efforts could considerably impact the future of digital game ownership. as the industry continues to evolve, the balance between consumer rights and publisher control will remain a critical point of contention.