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Trials of Mana: Shinichi Tatsuke and Masaru Oyamada speak about the disappearance of the cooperative mode – News

Twenty-four years after its initial release in Japan, Seiken Densetsu 3, or Trials of Mana, will finally arrive in our regions on April 24. Localized via Collection of Mana, the title will also be available through a 3D remake.

As we approach the exit, our colleagues from Gematsu went to question the producers of Trials of Mana, Shinichi Tatsuke and Masaru Oyamada. As you will be able to read, these fully assume having removed cooperative play from the game, much appreciated by fans of the license:

The original game, with its top view, included an offline multiplayer mode. This time around, we used an adjustable third-person view to improve the feeling of immersion in the game world, so we didn’t include this option. We also considered an online multiplayer mode, but for that, we should have incorporated additional elements, designed specifically for, in order to make it enjoyable online. (…) Instead, we thought we would be able to create a better title by focusing on the solo aspect, and that’s how the decision was made. We also do not plan to add (this kind of functionality) via a future update.

Regarding lifespan, the interview allows producers to announce a lifespan of between 25 and 30 hours, but also to recall that” no DLC is planned after the release. Indeed, Trials of Mana will indeed have a additional chapter and unpublished quests, but everything will be present in the game as soon as it is released.

video">Trials of Mana: Our opinion on the first two hours of play


By MalloDelic, Journalist jeuxvideo.com

MP

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