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TinyBuild CEO on Duckside: “When you win, you decide”

Carving out a niche in today’s open world survival game scene can be an almost impossible task these days, especially when the newcomer is a new IP. Giants like Rust, DayZ or Fortnite are everywhere, but one game Crazy Duck managed to steal some players. We are talking about Duckside, developed and published by tinyBuild. We started talking about Duckside with the publisher’s CEO Alex Nichiporchik in an interview at DevGAMM Lisbon last weekend, which you can watch below.

Duckside launches in early access on Steam on September 25, and players are already enthralled by the action and survival in the world of ducks armed to the teeth. In addition, it was developed in a higher period of time. Nichiporchik explains it like this:

“Yes, Duckside is the first game we’ve developed and released in less than a year, which is an exciting move for us as we now have multiple studios working in-house. technology can be shared.”

“I really like those games, you know, like MMO-style shooters, survival shooters, where there’s no leveling up, no XP system, it’s a fair game… you can to lose at any given time (…when you win, you decide.

The company’s bosses are aware of the risks involved in developing a game like this in a genre with so many versions and games in mind, but they believe that Duckside has a certain charm and feel that makes it stand out. half

“So, you know, it’s a game about pain and tears, hidden in a silly duck shooter where ducks with guns try to kill each other and then build bases and each other’s bases to destroy we are very happy with how people have received it.

Alex Nichiporchik is also a special player who is very media savvy and knows what he is looking for in every game. This is also why he is working on the release of the recently announced release Of Ash and Steel, and why he has a very unique way of playing Duckside:

“So you can go farm, you can do PvE events, you can kill bots, you can get a bunch of loot, you can build a big base. Or whatever I like to do, I’m sorry to admit it folks, just sit in front of your base with a shotgun, wait to do this, and when you go into your base, I’ll try to kill you and take all your loot and then we’ll talk to each other in voice chat. But he said, “Just a compliment, okay?

you can on the Steam pageFind early access to Duckside and jump into the duck action at an affordable price. Are you ready for a trophy?

How that⁣ approach would benefit the game’s development. Can you share some specific examples of feedback that led ⁣to significant changes or improvements ⁢in ​Duckside?

Introduction:

World-today-news.com:‌ First of all, congratulations on the early ⁣access release ⁣of Duckside on Steam. Can you tell⁢ us more about the development process and ⁢what inspired the creation of ​this game?

Crazy Duck Developers:

Guest 1: Sure! Thanks for having me. Well,⁣ Duckside actually⁤ started as an ⁣internal game jam project at our​ studio. We wanted to create a‍ fun and engaging survival shooter that ​was different from the‌ usual fare. The⁤ idea of taking inspiration from games like Rust and DayZ but infusing it with some humor and ‍silliness really resonated with us. We didn’t expect ‌it to go anywhere beyond that, but after showing it to a few friends ⁣and colleagues, we realized it⁤ had potential. That’s when ⁣we decided to⁤ turn it into a full-fledged game.

Guest 2: I agree. Our goal was to create a game that was ​both challenging and‌ entertaining,⁤ a game ⁣where players could really sink their teeth into the survival⁢ aspect while also laughing⁤ at the absurdity of it all. ⁣Plus, who doesn’t ⁤love shooting ducks?

World-today-news.com: Absolutely. Moving on, how do you ensure that ⁤Duckside stands out ⁣in the crowded survival shooter genre with so many established⁣ titles like Rust and DayZ?

Development Challenges and Strategy:

World-today-news.com: With such a short development time, how did you manage to create a game⁣ with such depth and ​replay value?

Crazy Duck Developers:

Guest 1: It was definitely a ⁣challenge, but we had a few advantages. For one, we had already built up our development tools and⁣ processes from working on ​other projects, which streamlined the process. Additionally, ​we have⁤ a talented team​ who was able to work efficiently‍ and collaborate well. We also⁣ focused ‌on ⁢creating ⁣a robust initial experience that ⁢would keep players engaged while also planning for future content updates.

Guest 2:‌ Another key factor was our⁣ focus on community feedback during development. We have a dedicated group of players who‍ have been testing⁤ and providing feedback throughout the entire process, which ​has ‌helped us finetune the game‍ and ​address any⁢ issues early on.

World-today-news.com: ⁤I can see

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