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“This is another stuttering fest on Unreal Engine 5”

After reviewing the PS5 version of Silent Hill 2, the Digital Foundry team put the PC version under a magnifying glass, noting the obvious stuttering issues that have unfortunately become standard for Unreal Engine 5 games.

Starting on the positive side, tech enthusiasts appreciated the good number of graphics options available, including dynamic resolution scaling. Additionally, compared to PS5, Lumen for global lighting and shadows has been improved through hardware accelerated processing, resulting in more accurate indirect lighting and better shadows. The features of the game that were also mentioned in the analysis on PS5 are also confirmed, such as the carefully recreated atmosphere of Konami’s survival horror, cutscenes created using motion capture, new dubbing, customization and puzzles.

As mentioned at the outset, performance is an aspect in which the PC version does not prove, suffering from obvious stuttering issues. The problem is not related to shader collection, but to stuttering during movement, as in Star Wars Jedi: Survivor, and animation. Digital Foundry claims that the problem is not mitigated even when using the Ryzen 7 7800X3D, the best gaming processor on the market right now, and the only way to see improvements in the This means capping the frame rate at 30fps, which is obviously a solution. . far from the best.

Stuttering is not the only problem. Digital Foundry also criticized that Vsync functionality results in irregular frame rates and that clothing animates at 30 frames per second regardless of the game’s frame rate, creating a strong effect such as when you see a flag fluttering in the wind. There is also talk of cutscenes being limited to 30 frames per second and several bugs related to lighting. Modders have addressed some of these issues, and developer intervention is likely to follow.

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