Home » today » Entertainment » The VLADiK BRUTAL shooter failed, the sequel and DLC were canceled. The therapist gave up and thought about the future

The VLADiK BRUTAL shooter failed, the sequel and DLC were canceled. The therapist gave up and thought about the future

Creativity is not easy. After the grand launch of VLADiK BRUTAL, it was time to decide what to do next.

In August, the Russian shooter VLADiK BRUTAL was released. Many people liked the project of one developer, and it was noticed in the West.

Recently, the creator decided to appeal to his fans – he noted 10 thousand subscribers in the VK community. He decided to consider his future and made it clear that he should not be considered a dollar millionaire just yet:

“…At the news there was a real feeling that the whole of Russia was trying to get me out of the indie swamp, so many big bloggers were making videos, it was cool, but no it is not so easy to get out of this cesspool.

By the way, I didn’t think that there are still people who believe the numbers on steamdb, because of steamdb, gamers really believe that I am a kek dollar millionaire , divide that amount 10 times and then you also have to subtract them. Gaben commissions, taxes, VAT, refunds, additional fees from -for sanctions, commissions to banks because of sanctions and welcome to reality.”

Nevertheless, now the developer will be able to buy personal housing in Krasnodar: “well, that’s all, I’m again without money for normal development, but people now want and waiting for the next project to be 2-3 times better. “

According to the author of VLADiK BRUTAL, sales have slowed down and he decided to take stock – the project had not failed for him, but it cannot be said that it is still successful. The developer is still in business, but “we have to carefully consider further actions; it didn’t work out to be a full-fledged studio like I wanted.”

As a result, he decided to cancel additions and continue with VLADiK BRUTAL: “Due to the lack of popularity and limited finances, it will be a loss, and I can’t afford it.”

Now he is trying to decide what to do next:

  1. “2-3 years of cheating on junk” to make money on a “standard project.”
  2. “Work with what you have, collect community support, boost, kickstarter, donations, try to port as much as you can to everything possible, go offshore and release on consoles in roundabout ways, in general try to survive, draw conclusions, take into account criticism, and then repeat a new 5 years dying game for PC. “

However, with the second option everything is not so simple; the author admitted that creating the original version was not easy in every way:

“This choice, of course, will seem appropriate for most, but you would know how many times I ran to hospitals, how many times I received treatment for various illnesses due to the development of dense and violent, the second development will be similar indeed. fatal, and it will not be possible not to die for the PC, the load will not come out to move and shower, I am not sure that there will be enough finances to hire hands. And such responsibility and risks, it’s difficult, indeed, I’m surprised how I survived it.”

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.