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The Veilguard video gives a glimpse at high-level combat

EA and BioWare have released a new video that gives us a glimpse at the game’s high-level combat system. Or at least that’s the devs claimed. And, thankfully, it does not contain any spoilers.

Going into more details, this video will teach you how to prepare for battle, the basics of combat, crowd control, combo detonations, and more.

Now the good news here is that you will be able to issue commands to your companions. You’ll also be able to pause time so that you can choose your cast abilities. So that’s at least good news.

To be honest, this combat video makes the game look good. I don’t know whether its story will be good. However, its combat mechanics appears to be great. Or at least that’s the vibe I got from the video.

In this new Dragon Age game, players will enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife’s edge.

Players will forge a courageous fellowship to challenge the gathering storm. Friendship, drama, and romance will abound as you bring striking individuals together into an extraordinary team. Become the leader and light the beacon of hope in their darkest moments.

EA will release Dragon Age: The Veilguard on October 31st. And, as we’ve already reported, the game will support Ray Tracing on PC. To be more precise, there will be support for ray-traced reflections and ray-traced shadows. Moreover, there will be support for NVIDIA’s DLSS 3 (though it seems that the game won’t support AMD FSR 3.0 FG).

Dragon Age: The Veilguard will not require an EA account. We already knew that it wouldn’t require the EA App, but it’s also good to know that you won’t have to create an EA account to play it. Linking your Steam account to your EA account will be completely optional. And, from what we know so far, it may not even have Denuvo.

You can also find the official PC system requirements here.

Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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