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The Truth About Game Ownership: Understanding License and Usage Rights

games wouldn’t belong to you, but the usage rights would,

there has been debate for years and years and years, and millions if not billions are spent in legal posturing and drivel, but in the end only one definition can stand.

buy == buy == transfer of ownership.

if you don’t buy the game, but the license, it just means that you can’t modify, copy, distribute, reuse the game content in other works ect. insofar as the copyright provisions do not explicitly allow this.

and what does the copyright explicitly allow, fair use, personal backups, and personal measures to ensure that you can continue to use the product for its intended purpose.

the license: you CAN sell the user right, which means that you lose the right yourself and that someone else acquires it, so you must delete all your own copies and installations, remove backups and transfer the license and the original medium.

it gets a bit much to link all the judgments of all worldwide court cases here and then it is also that a large number of judges do not agree with this (some of which are certainly for financial reasons).

it seems that the limit is therefore light at the ‘highly furious’ self-implementation of measures to ensure that you can continue to play your game, so there is a good chance that I will be allowed to sell you my rotten sega with all cassettes or cdroms or whatever has been in it, but that I am not allowed to supply the drawn roms. BUT that you can then make them yourself. because THAT is specifically fair use. while it’s over illegal distribution goes if I do it for you.

In principle, that may seem crooked and may even bully the consumer, but this clearly shows where the line is drawn. the cdrom is yours (owned), the usage right is yours (owned) but not the actual game (license) .

then we come exactly where @bzzzt starts about the intention of use, so this is literally about the question, what would such an emulator be used for, which story is the most logical, and if you cannot know (you can now once you don’t poke around in someone’s mind) then you look at what happens most often in practice. and then we see that all those freeloaders on tpb have ruined it for the court.

In the end, however, there is and there is no solution to this problem.

if dolphin found a way to make it possible to rip games from the original media, floppy, cassette cartridge or cd whatever, and generate some sort of license from that, and also actively enforce when those licenses came online THEN shift using especially for warez to, to keep playing your own games

such a check and enforcement does of course cost money, so that will certainly mean that the project can no longer be free open source, in fact, if that piece is/becomes open source, it can be bypassed with a fork and you are back to start.

on the other side of the spectrum, Nintendo could also be customer-friendly and say send us your old stuff and we will send you a rom file (with your name in it against illegal distribution) for a fee, personally I would be in favor whether or not subject to such action light coercion, from all over (otherwise your copyrights will just expire once you viciously abuse)

2023-05-27 10:43:03
#Nintendo #blocks #arrival #Dolphin #emulator #Steam

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