Game Game GTA 3 It is considered a qualitative leap for the series, as it was the first 3D game in the series and only 23 developers worked on it. The team was enough to make the game so interesting for millions of players, but a former developer on the project talked about the technical challenges during the development process.
said the former Rockstar developer Take Vermeij On the platform “X” several times over the past months about the strange technical solutions that have been integrated into games such as GTA 3 and San Andreas. From GTA 3 puzzles to the laws that cause plane crashes in San Andreas. Since the hardware wasn’t able to accommodate full game maps at the time, vehicle programming provided a rare glimpse behind Rockstar’s curtain.
The developer says the company Rockstar The player in GTA 3 had to slow down as they went through the more populated areas of Liberty City in an attempt to solve the game’s toughest technical challenge. The developer had to do this after the hard efforts of the studio to broadcast areas from the game disc on the screen every time the player reaches a certain place, but the game reaches a point where the areas are not possible to load because of the screen. full of elements, and this is reflected in the speed of the player.
Showing up Avoid To an island PortlandThe most populated island in the game is an example of this model. To help with this, the developers changed the road layout of the island to slow players down, but that’s not explained Fermi Just like Portland has changed, but there are intersections in the center of the city that seem to have signs of that change.
There was no way we could fit the entire map of gta3 into PS2 memory. Streaming involves loading modules from the DVD as the player moves around. This was the most difficult technical challenge in gta3 development and was coded by Adam Fowler.
The models are physically closer to… pic.twitter.com/EWB5tyygn
— Obbe Vermeij (@ObbeVermeij) April 25, 2024
Rockstar had to increase the air resistance by 5%, a change that is hard to notice for many players and made a big difference in data transfer speed. Improvements made in subsequent Rockstar games allowed players to move faster, but he says Avoid Data transfer and download speed issues were the reason there was very little ability to fly or move quickly on the GTA 3 map.
It’s great to see the massive development in the GTA series, and here’s an unprecedented realism in GTA 6 over the next year, while we wait for more information on its release date and how the series adapts to the great developments that have taken place since then. 2013 till now.