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The Splinter Cell remake will be playable without a single kill

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The previously announced Splinter Cell remake can be completed without killing anyone, Ubisoft has confirmed. However, this won’t be the first time in the franchise that you’ve managed to complete the game without drawing a weapon.

Discussing the possibilities of the upcoming project, the developers said they wanted to not only give players the opportunity to play as non-killing undercover field agents, but also allow them to “reduce some of these situations” in the event of a error or adverse circumstances, senior game designer Andy Schmoll explained to GamesRadar+.

“Stealth is very important to us and we are committed to incorporating modern design philosophies while improving minute by minute the stealth gameplay that was so special in the original,” said Schmoll.

The Ubisoft Toronto team is looking to expand Sam Fisher’s toolbox, gadgets and secret techniques to create “tense moments” as you progress through the levels. New game mechanics will allow you to quickly adapt and react in time to unpredictable enemy behavior or threats without being noticed.

“U [Сэма] he’s got tools in his arsenal where he can react to things like that in a split second,” said creative director Chris Authie. “He can do those split jumps, stand up and kind of avoid contact. It can plan ahead by looking under doors and using these tools to figure out where the threats are.”

It seems that the Splinter Cell remake will be particularly appealing to stealth fans who like to complete levels perfectly. It should be noted that the original Splinter Cell required players to complete at least three kills over the course of a match. However, in the latest installment of the series, Blacklist, players can play the game without killing.

Ubisoft has already indicated that the developers won’t rush a Splinter Cell remake as the game should serve “a good basis for further development of the series”.

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