Home » Technology » The remake of “Silent Hills 2” responds to the concerns of fans of the series and asks players to trust the developer to play first before commenting.

The remake of “Silent Hills 2” responds to the concerns of fans of the series and asks players to trust the developer to play first before commenting.

Konami is expected to launch the remastered version of “Silent Hill 2” on Steam and PS5 on October 8. However, in the actual gameplay video released in May, the character’s fighting style was biased towards games action, which upset the fans of the series. The developer said that we are aware of the concerns of the outside world, but we do not want to encourage too much, but we hope to prove that the game is not bad through real actions.

“Silent Hills 2” is developed by Polish developer Bloober Team, known for psychological horror games such as “Layers of Fear” and “The Medium”, and its CEO and creative director Piotr Babieno accepted the previous day .Exclusive interview with foreign media Rolling StoneShi said that he understands the negative reactions of fans to the remake.

“Silent Hill 2” was first released on PS2 in 2001. Three years after the disappearance of his wife Mary, the main character James suddenly received a letter from his dead wife, but the dark streets.

In addition, James met a woman by the lake who looked strangely at his dead wife, “My name is…Maria”. fight monsters in town Solve puzzles and search for clues about your wife.

Although the original “Silent Hills 2” game was 23 years ago, fans still love it as a benchmark for survival horror, although the developer is different, “Silent Hills: Short Message” was released free in January this year (SILENT HILL: The Short Message) media ratingsOnly 53 Inappropriate.

The Bloober Team anticipated high fan expectations when they started the remake, moving in on trailers, rumors, and publisher moves.

Piotr Babieno said that his life changed when he played “Silent Hills 2” for the first time as a developer with his own fan filter, he believes that doing a remake as “a balance between conservation and innovation.” Journey”, while respecting the original work, we must also try to innovate.

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Fortunately, we were able to maintain contact with partners such as Konami and the original developer of “Silent Hills 2” during the development process satisfied with the results We also hope that players can self-judge before playing the game.

“I hope that players can trust us,” Babieno believes that trust is gained through real actions rather than encouraging words for the development team through real play.

In addition, the report mentioned that when the original “Layers of Fear” was launched in 2016, the Bloober Team had only 10 members By 2024, it had grown to a large team of more than 250 employees to develop future horror games.

The third-person shooter action added to the remake of “Silent Hills 2” echoes Bloober’s development policy.

The remastered version of “Silent Hills 2” is scheduled to be released on PC (Steam) and PS5 on October 8.

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