While it is known that there are games of all kinds of themes, most of them have something in common and this is the final boss. After passing all kinds of tests and challenges, we find ourselves with the quintessential evil character, whom we must defeat in order to achieve our goal. Depending on the type of game, it may show you a certain look or characteristics, but all of them are usually developed with a common model as confirmed by a professional video game developer.
Through Twitter, a developer has created a post thread where he explains the main purpose and foundation of video game end bosses. In each post he explains one aspect of these villains and shows us a video so we can analyze that fact. In this case, the how-to videos are part of the game’s final battle. God of the war, however, this explanation can be applied in most cases.
While this developer explains all kinds of details about the final bosses, the essence of these characters is encapsulated in the challenge illusion. Players have been through different and difficult challenges before before reaching this point in the game, but this is the biggest they can face. This is why, in general, the final boss is powerful but at the same time he presents weaknesses that we can take advantage of.
The creator of this interesting Twitter thread is Jason de Heras, a professional developer who has worked on popular games like God of War 3 et Star Wars: Jedi Fallen Order. With this explanation he shows us the way of thinking that developers should have when designing a game as long as they continue with the essence of the game theme.
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