Home » Technology » The NHL changes the engine after seven years, it will run on Frostbit »Vortex

The NHL changes the engine after seven years, it will run on Frostbit »Vortex

As the EA developers promised, it was the blow of today’s 5 pm. The NHL 22 received its performance and the latest speculations were confirmed. Yes, after seven long years, the series is moving from the outdated Ignite engine to the latest Frostbite and will finally offer players something new. There is not much information available at the moment, but we know that the move to Frostbite will bring better graphics, animations, player behavior and stadium processing. The game will be released on October 15, but to make the most of the positive news, again only on consoles.

“The NHL 22 game is powered by Frostbite technology and plays a key role as an ice player in the most realistic hockey experience yet,” the developers say fiercely. In short, they focus on the graphic improvement of the game, which can also be watched from a relatively traditionally cut trailer. “Engine Frostbite brings a huge visual enhancement that significantly increases the credibility of the entire game. From the redesigned form of the players to the completely new eye animations that monitor what is happening on the field and react to movement, “add EA representatives. Another novelty will be the Superstar X-Factor system known from the Madden NFL series. Thanks to it, players will get access to the unique skills of about a hundred hockey players and the opportunity to influence matches in completely new ways. In other words, the best hockey players of all will be processed with an emphasis on their typical behavior on the ice, which you will be able to use to your own advantage. Of course, Frostbite will not only affect the visual side, but also the circumstances associated with physics, such as the behavior of the puck, respectively. touch the puck with a hockey stick.

But if we want to return to visual improvements, EA Sports promises, for example, a more realistic representation of the skin of individual hockey players, lighting of arenas and details to improve the game on Xbox One and PlayStation 4. It’s important to mention that despite speculation, numerous improvements they also apply to these platforms, so players should not come up short. Unlike the PS5 and Xbox Series versions, however, they will lose some shadows, details or particle effects, along with issues such as faster loading. No matter where you play the NHL, however, you should enjoy a more realistic treatment of the ice rink, which is said to be incomparable to that available in the Ignites.

It is then clear from the trailer that the World of CHEL mode will return and the game will not only handle the NHL competition. It is not clear at this depth how deep the offer of other clubs and competitions will go, but we still hope for the Czech highest competition and other European leagues. As mentioned above, the NHL 22 will arrive on October 15 and will be available not only for the new, but of course the previous generation of consoles. Even there, however, it should use the Frostibte engine, and thanks to the cross-progress in HUT, there will be no split in the community, such as in the FIFA series. The last piece worth mentioning is, of course, the main face of this year, which became the American young Auston Matthews from Toronto. And yes, his foppish the mustache will also look at the player from the game cover.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.