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The new Dragon Age has become a symbol of a return to roots for BioWare – Gaming

According to BioWare boss Gary McKay, the new component Dragon Age: The Veilguard symptoms the studio’s return to its roots after the failures of Anthem and Mass Effect: Andromeda.

BioWare management recognized the need to rethink the approach to game development. Dragon Age, which was originally created as a multiplayer game, was relaunched several times before the studio, together with EA, decided to return to the classic single-player RPG.

“We realized we had to get back to the things we were really good at,” McKay explained.

This decision was justified not only by the desire to regain the trust of fans, but also by the success of other EA projects, such as Star Wars Jedi: Fallen Orderwhich proved that single-player games are still in demand.

For three and a half years, BioWare focused on the development of Dragon Age: The Veilguard. For example, the developers refused to reboot Anthem, which started a “dark streak” in the history of the studio.

The results of the measures taken seem to have met expectations. Dragon Age: The Veilguard has received positive reviews from critics and is already showed performed well on Steam, although exact sales data has not yet been released. The studio now remains to check the response of gamers. About the DLC release so far talk early, as the studio plans to deal with it Mass effect 4work on which was halted due to the team being involved in a game about dragons and ancient elven gods.

The once-legendary BioWare boss also emphasizes that the release of The Veilguard is not just an announcement, but “a symbol of BioWare’s rebirth,” returning to the roots – deep, complex stories characters and meaningful player choice.

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