The game’s budget, according to ex-studio employees, was about 15 million euros, which negatively affected the quality of the stealth action game.
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Several former employees of the Daedalic studio spoke about this during a conversation with the German website GameTwo. On interview were one of the first to notice blogger Knoebel and in VGC edition.
On May 25, the team released The Lord of the Rings: Gollum, which received sharply negative reviews from both specialized journalists and gamers. The next day, an apology message appeared on the game’s Twitter account for the unsuccessful release of the stealth action game and, as the team’s ex-employees noted, the post was created using ChatGPT.
According to them, this statement was written and published by representatives of the Nacon publishing house, and the Daedalic studio did not know at all about the content and writing of this record until the release.
It is reported that the budget of the title was about 15 million euros, and experienced specialists who worked in the industry for 10 to 20 years took part in its production. Gollum technical director Paul Schulze said that the game was a failure largely due to a lack of funds.
The need for a timely release influenced a significant simplification of the decision mechanics, which were originally planned to be done in the form of a dispute between the two personalities of the main character, as well as the abandonment of the animation of some characters and cutscenes. During the passage, players can only hear dialogue between the characters, but not see them themselves.
The stealth action game is available on PC, PS4, PS5, Xbox One and Xbox Series X|S. On Metacritic the title received 34 points out of 100, and in Steam it has 36% positive reviews from users.
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