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The Last of Us Part II: Behind-the-Scenes Reveals Original Open World Design and Melee Combat Focus

2024-02-06 09:25 Lianhe News Network Yang Youzhao

Naughty Dog game director Anthony Newman revealed in the recently released behind-the-scenes documentary on the production of “The Last of Us Part II” that the work was actually originally planned to be presented in an open world structure. At the same time, it also refers to the gameplay of “Bloodborne” created by FromSoftware, which will become a game focusing on melee combat.

Anthony Newman said that during the 4 to 5 months when “The Last of Us Part II” was first put into production, it was designed based on the concept of a melee-focused game structure. At the same time, the game was also planned to be presented in an open world format, allowing players to play as they please. explore.

In the conception of Naughty Dog co-president Neil Druckmann, it seems that he originally wanted to make “The Last of Us Part II” a game with a completely different gaming experience, but in the end it was considered that it might be difficult to connect with the original story structure, so the original design was finally cancelled.

Therefore, in the recently launched remake of “The Last of Us Part II” on the PlayStation 5 platform, its additional survival mode “No Return” may be part of Neil Druckmann’s original concept of “The Last of Us Part II” “Song” gameplay mode.

In addition, Neil Druckmann also stated in the documentary that “The Last of Us Trilogy”, which is the core concept of the final chapter of the series, has been completed, but the specific details have not yet been completed, so there are no plans to announce the specific details of the game yet.

“Original text published in partner mediatraining, United News Network is authorized to reprint. 》

Yang Youzhao

Formerly a reporter for the digital channel of United News Network (udn.com), he is currently a freelance writer and Mas…

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