It’s a shame that so many devs have dropped their own engine in exchange for UE.
Own Engine therefore does not mean better… Starfield still uses their old creation Engine. And yes, it looks decent (especially thanks to much higher texture models) but performance is an issue when you look at the quality vs performance. And then the loading screens upon loading screens simply because the engine can’t handle it.
Many firms simply can no longer cope with having their own engine. And you really only have 1 choice if you really want to go high end, and that is UE5. Unity and Godot are the only two that I know of outside of UE5, and they are more popular for the Indi developers. Cryengine is hardly used except for one game that I remember. In other words, it’s not like there’s much choice.
The problem is also that we see a trend of games where people sacrifice 90% performance for 10% extra visuals. And to be honest, that’s not UE5’s fault but just devs that only optimize for console, where they can get away with < 60 fps dips more easily, where they can upscale to 1440p/"4k"... The result is that those titles then come to PC and where they used to put a little effort into optimizing, I get the impression that they are now purely dumped. In the past they had to rewrite games or overhaul them because console ! = PC on hardware / instruction sets, but consoles these days are just repackaged PCs with fixed hardware. Aka, they don't even have to bother to rework a lot, aka, that means that the studios don't give much time to the devs and they can't optimize extra. That's how I see it.
We had the problem in the past too, but I really feel like it wasn’t that bad. Aka, if you had 1 generation better than the console, you were sure you had the console resolution+ (the real one, not the upscale), if you had 2 generations better, you were 1440p+. Now you can sometimes have a 1000 Euro GPU and still have bad frametimes and fps. Aka, game is not optimized.
2023-10-21 10:06:04
#Remedy #announces #system #requirements #Alan #Wake #RTX #ray #tracing