During the recent period, Fntastic Studio, the developer and publisher of the open-world survival game The Day Before, officially launched for PC players via the Steam store, and the number of players has already reached 30, but the number quickly decreased by 85% and it received negative reviews from players, and now it seems that the game has completely failed, as The studio that developed The Day Before game announced that it is officially closing its doors after the horrific failure.
Days after the launch of the game, Fntastic Studio announced in an official statement that it was officially closing its doors, only 7 years after it created and launched three games, the fourth of which was The Day Before. The studio was established in 2015 and launched its first game, The Wild Eight, in 2017. That is, two years later.
After these seven years, the studio announces that it will officially close its doors after The Day Before game failed financially and they do not have the money to complete it, and they are using all their money to pay off their debts to their cooperating partners. While in the statement, the studio apologized to the players for the disappointment and confirms that the future of The Day Before has become unknown and confirms that the game servers will remain active and will not be closed.
Fntastic Studio’s full statement:
Today, we announce the closure of Fntastic Studio. Unfortunately, The Day Before failed financially, and we lack the funds to complete the work. All income received is used to pay off debts to our partners. We invested all our efforts, resources and man-hours into developing The Day Before, which was our first major game. We really wanted to release new patches to reveal the full potential of the game, but unfortunately, we don’t have the funding to continue working.
He continued:
Right now, the future of The Day Before and Propnight is unknown, but the servers will remain up and running. We apologize if we did not meet your expectations. We did everything we could, but unfortunately we misjudged our capabilities. Creating games is a very difficult task.