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The developer of Starfield has admitted why he stopped creating the game in the middle of its production

Science fiction RPG Star has become a real obstacle to the community of fans of the company’s games Bethesda Softworks. The project received the most mixed reviews from players in the entire history of the studio, and many theories have developed around it, trying to explain some of the controversial issues. A recent interview Nate Purkeypile for PC gamewho previously worked as a lighting designer at Fallout 3, Fallout 4 and Skyrimshed light on these questions. He got to work on it Starbut in the middle of its development decided to leave the project and leave Bethesda. In a conversation with reporters, Purkeypile spoke about the main reasons for his departure.

At the beginning of the conversation, Purkeypile noted that he was aware of the mixed reaction of players to the announcement Star. He immediately confirmed that he did not know the reasons for some of the decisions taken. Bethesda during development leading to this final product. However, he agrees with some gamers that the game should be made smaller.

I know a lot of people think Starfield is too big and should be made smaller. I agree with a lot of things. While I really enjoyed working at Bethesda when there were about 65-110 of us working on Fallout 3 and Skyrim, I enjoyed it much less as the company started to get bigger and bigger .

said Purkeypile.

The main reason for leaving Bethesda and work on it Star he says the development process is irreversible. According to him, the number of developers Star at one time more than 500 people, not counting outside companies. At this scale, it was difficult to achieve a unified vision for the game, and the entire development process became a series of endless meetings. At this point, Purkeypile decided to leave the team and start creating his own indie projects. It is now preparing for launch The Unseen Axis.

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