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The developer behind the amazing Leviathan Ax in God of War is unfortunately gone


George Mule, former game engineer at Sony Santa Monica Studio, responsible for handling god of wars Ax Leviathan and Blades of Chaos unfortunately passed away last Thursday. The tributes have been circulating on social media ever since, with combat design leading the way Mihir Sheth assigns him an important role in engineering Behind the feel of the two iconic weapons.

“In SMS, he worked on Kratos’ weapons, navigation, roleplaying systems, numerous combat behaviors, programming system improvements to empower designers, and much more. He was a veteran on the team who played an important role in finishing the game and squashing bugs. “George chose the nickname ‘Greek Grumpy’ thanks to his commitment to seeing the idea come to fruition, while Sheth explains how he can pursue side projects in cooking, carpentry and home movies.

George seems to have considered God of War the culmination of his career, with Sheth explaining how he “never thought he’d be working on a game and shows he’s so likable in his ups and downs. Two years later. We did very well, didn’t we? George’s game development career spanned over 20 years, but she left Sony Santa Monica Studio a few months ago.

In addition to God of War, he also worked on Yiba: Ninja Gaiden ZE Prototype 2E fall of the titans, E Scarface: The world is yours, Among other things.

RIP George Mall.

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