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The creator of The Witness: Elden Ring has no design

The network has once again flared up a soullike controversy, in which The Witness and Braid creator Jonathan Blow has taken an unexpected stance. Game designer he wrote on Twitter that Elden Ring has no design as such.

It’s a huge map filled with bosses with different attack patterns, and the scale alone is interesting and impressive.

According to Blow, the whole point is that this time the game turned out to be larger than others of its genre and richer – this is all its secret.

We put a lot of things in one bag. Keep this bag.

In a follow-up tweet, Blow added that this wasn’t a complaint about the game and the developers have done a great job.

It all started with YouTuber mollyrocket’s opinion that “most AAA games have become difficult to play” due to the declining level of design and increasing scale of the games themselves. By the way, he later released a starter pack for a big modern game, and it’s hard to argue with him:

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