I’m finally done with Star Wars Jedi: Survivor. Well, at least with the story. But my goodness, was that a difficult birth. And that’s entirely due to the openness of the game. Well, it’s up to me to a certain extent, but all the temptations and distractions along the way don’t do the game any good in my opinion.
After I came back from vacation freshly recovered, I threw myself into the new part a week after the release with a happy heart. And with a lot of anticipation, because the predecessor was a lot of fun for me and I consider it one of the best Star Wars games of recent times. Not that very many Star Wars games came out, but still.
I got into it quickly at first, following the story that took me from one place to another. Until finally it started to open up. Many ways, many possibilities. Not all of them directly accessible, but enough to pique curiosity with those temptations. Who doesn’t want some nicer clothes and especially more skill points to improve their skills?
A world full of distractions.
It’s okay, you can do it, but I would have wished that not so much of it was already open at this point. Somewhere in the mission log it says that the next main mission is available, but there is no pressure, no incentive to pursue it. At some point I lost myself in this openness. If I played an hour or two at night, I would look for stuff. And then, after a certain time, interest was lost. Not completely, but I didn’t play it for several days, for example, didn’t touch it for a week.
Until I finally brought myself to continue playing the story about three weeks ago. So that it no longer lurks behind me like something unfinished. Because I wasn’t through with Jedi Survivor’s story, I had a hard time getting involved in other games. And lo and behold, after I got back in and the game picked up speed again towards the end – twice I thought I was about to finish, but then it kept going – he managed to come back to me in a positive way captivate the screen.
How did you do?
I sat on the couch for hours until I finally saw the credits roll across the screen. In the end, I wish Jedi Survivor had kept me as engaged as it was at the beginning and end. The openness that is added in the middle part certainly does its part in losing some of the tension. As is my sparse urge to resist temptations off the beaten path. But it’s also because of such circumstances that I’m not surprised at how few people sometimes even play through their games. If I weren’t a Star Wars fan and wasn’t having so much fun with Jedi Survivor, who knows, I might have given up midway through?
It also shows that blowing up your games to make people feel like they’re getting the most bang for their buck isn’t always the best approach. In a Skyrim or Starfield I think that’s appropriate, but in a story-driven action-adventure like Jedi Survivor? And if that just results in tons of collectibles in the end, is it really worth it? Better 15 hours of quality entertainment than 30+ hours, at least half of which I’m busy getting some ads to 100 percent.
If I had one wish, it would be that this aspect be scaled back a little for the sequel. But knowing the gaming industry, I wouldn’t be surprised if the opposite happens.
If you have had similar experiences – also with other games – you are welcome to share them in the comments.
2023-08-30 06:20:39
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