“These source code files not only contain the derivative software code that enables the Games to run on a player’s computer, but also contain Take-Two’s original digital content such as text, character dialog, and certain game assets. Additionally, the re3 GitHub Repositories include links to locations where members of the public can download a complete, installable build of the re3 and reVC software”
credit to @field33P for next link
https://github.com/GTAmod…mefiles/TEXT/american.gxt
If you open that with notepad or notepad++ there is indeed dialogue from the original games.
Offering links to a full installer, not the best plan either.
Defendants have bragged that their derivative source code was created by working backwards
from Take-Two’s final “machine” code to re-create the human-readable code in which GTA was
programmed:
“GTA 3 and Vice City were originally written in [programming
language] C++ . . . The compiled executables that are shipped are in
machine code. So the general task is to go from machine code back to
C++. . . . To go back to C++ is by no means a simple 1:1 mapping, but
over the last 10 or so years decompilers have appeared that help with this
process. . . . So what we typically do is work with the output of the
decompiler and massage it back into readable C++.” Id.
You have reverse engineering and you have reverse engineering. You can build something from scratch, you can study the operation and then manipulate a bit somewhere or you can bring up the original source code. Looks like they’ve taken option 3 here.
If you have the source code, you modify it and you compile it back, are you still modifying it or have you just released a new GTA3?
If they can prove that in court, and from what I see it’s going to be no problem, take two wins that lawsuit without a problem.
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