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Super Mario Party Jamboree – Review

This game was a real surprise. After so many entries under the Mario Party IP, after a bunch of collections, reworks and not so exciting gimmicks to try to update the formula, I didn’t expect such a complete, different, interesting part. So much so that, jokes about the stupid name aside, Super Mario Party Jamboree seems to be the best entry in the series so far.

If you want more, you get more. If you want better, you will get better. If you want new ones, you can get new ones. Here’s the bottom line for longtime fans: If you want authenticity, you’ll get the real Mario Party experience.

For those who don’t know, this was the twelfth “main entry” if we put aside the collector and handheld versions. It always involves a collection of mini games built around a game board so that four players can compete to grab Super Stars. This naturally involves a bit of luck and randomness, a bunch of strange inconsistencies, and a lot of funny situations built around the Mario universe and its characters that quickly came to dominate the entire party game genre. to explain.

Here’s a hint:

We get at least seven Jamboree boards (two of which are beautiful remakes of the original Nintendo 64), over a hundred mini-games including every variation imaginable, more characters and items than ever before. -never before, and Gimme The most impressive thing: there are many more ways to play.

The basic experience is there, and it’s basically balanced. If you play by the Party Rules, the game is just as crazy and unfair as you remember, while maintaining a fun balance amidst the chaos. Almost anyone can win, and you’re all here for the fun and the laughs, but skill in the mini-games and strategy with the dice and items on the table can still come into play. sometimes. But soon you will also unlock the God-given Pro Rules, which work exactly the opposite: with a little luck, you can be more competitive, resourceful and competent.

With a set of rules that can be changed, Mario Party will be as hard as possible, and those who have been playing it for more than ten years will definitely bet their pizza on the most dangerous modes, which means a little extra happiness. But like I said, even the basic party mode is balanced. I know my good friend Alex from Gamereactor UK will miss the special character attachment dice from the previous game, but in the long run I understand that the expanded roster has more to do with the size of the characters (too big or too big Xiaodu might be better or worse depending on the mini-game at hand) and, well, just their own character. Otherwise they behave the same, but there is a balance in how you use the project, the path you take, and the Jamboree Buddies.

While I was with the game, I saw several strategic opportunities for every player. Try to land in the scene, visit Boo to steal stuff from opponents, set traps, teleport to other places, move the Star itself… So, it’s never about run to the next Star location.

Here’s a hint:

Super Mario Party Jamboree

Jamboree Buddies is the biggest game changer here, but that doesn’t mean they’re too unbalanced in terms of concept. They themselves are getting more exposure than just being with you for special abilities, as they now have a special, longer mini-game that determines who they book first. Players who reach their place get some advantages in getting friends, but they can then “steal” friends by passing players who are with them on the table. More like temporary events, their appearance (think two every 10-12 rounds) makes players think differently again, because in addition to their own special abilities, they also allow buying twice, both in the store …..even Stars .

With these diverse competitive experiences, I also have to look at the design of the circuit board. Not only are they a great figure, but they are also very different in appearance and mechanics. Roll ‘Em Raceway is probably the worst of the two, even though it has a Mario Kart vibe, but I like Rainbow Galleria (yes, Jonas from Gamereactor Sweden, you’re right) and Western from N64 Mario Party 2 Version modern of Land. You have to unlock some of them, I’m not going to tell you how to unlock them now or here, but consider it a natural part of the process.

What else? Indeed, a lot. Minigame Bay has non-board minigame modes for you to enjoy in every possible way, including daily challenges or longer campaigns (the standalone games should be at version 8- bit Mario Arkanoid and Waluigi’s Pinball). There are some well thought out online modes (apparently there’s been some good R&D, finally) and overall integration that encourages you to play Mario Party mode as well as online, with some cool ideas and scoreboards. There are unique motion control modes to suit all tastes, from rhythmic cooking to more accurate tilting puzzles, or my favourite, the winged homage to Pilotwings and Wii Sports Resort. There are performances, decorations, side activities and lots of things to catch your eye and attention, giving a sense of progress without being overwhelming.

Super Mario Party Jamboree

Yes, this is my first Mario party and I love playing it alone. In a more relaxed experience, Party-Planner Trek lets you move around empty tables as if you were helping to prepare them, performing tasks and errands in a more adventurous way. Sure, it’s a bit superficial, but I also see it as a welcome single-player addition from the busy mini-games scene.

So overall, considering the content and ideas, as well as the customization possibilities, I think this game compares to the fun Super Mario Party 2018, which is not again not as I expected. It’s just more complete, complete, and complete as a party game. I also want to mention how much the interface has improved, which is necessary because there are a lot of things going on. It’s cleaner and more relaxed, and the timeline at the bottom of the screen lets you know what’s coming up (if your friends aren’t fiddling with reaction emojis, which they really are). This, along with the friendly and level instructions, also makes it the easiest game to pick up for veterans and newbies alike.

I’m not in my early twenties (more like double) and I don’t enjoy or manage local multiplayer games like I did with Mario Party 4 on the Gamecube and some of my high school colleagues and college But over the years, this game has brought me closer to that joy, now wrapped in modern features and expanded with clever ideas. Jamboree!

Super Mario Party Jamboree

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