Suicide Squad: Kill the Justice League’s Endgame Frustrates Players with Exhausting Enemy Modifiers
If you’re a fan of Suicide Squad: Kill the Justice League, like myself, you’ve probably spent countless hours grinding through mastery missions in search of perfect loot. The endgame is where the real challenge lies, and it’s here that I’ve encountered a new problem that threatens to drain all the fun out of the game. I’m talking about enemy modifiers, those tweaks that are added to enemies to increase the difficulty of the mission. While some of these modifiers are perfectly fine, others are downright exhausting and frustrating.
One of the most infuriating modifiers is the one that causes enemies to explode when you harvest their shields. Shield harvesting is a crucial mechanic in the game, allowing you to recover your shield and deal significant damage to weakened enemies. However, if you deal enough damage to kill the enemy while harvesting their shield, they explode, not only nullifying the shield you just obtained but also depleting your entire shield and leaving you on the brink of death. This modifier applies not only to shield harvesting but also to certain character ultimates, such as King Shark and Harley’s melee slams, making it even more treacherous.
Another maddening modifier is the one that grants blanket immunity to afflictions for every enemy. Afflictions are elemental types of damage that form the foundation of high-level builds in the game. These enemies remain immune until they are hit with a critical strike, which means you have to land critical hits on each and every one of them in a map filled with dozens of enemies. To make matters worse, many of these enemies come equipped with armor that renders them impervious to regular attacks, requiring you to either use melee or grenades to strip away their armor before you can even think about landing a critical hit. It’s a convoluted process that adds unnecessary complexity to the game.
This modifier becomes particularly problematic in endgame fights, such as the one against Brainiac. In this battle, the main way to damage Brainiac is to apply the “crazed” affliction to enemies through Ivy plants. However, all the enemies are immune to afflictions, leaving you with a mere eight seconds to break their armor, land critical hits on them, and apply the affliction. The timing is incredibly tight, making it nearly impossible to succeed. Even attempting this mission at a level 20 ranks below the recommended Mastery rank proves to be an exercise in futility.
These endgame modifiers are not the only ones causing frustration. Earlier in the game, there are side missions where enemies become immune to all types of damage except for one specific thing, such as counters, crits, grenades, or shield harvesting. While this may have been intended as a tutorial to introduce different combat mechanics, it ends up being a source of annoyance for early game players. Thankfully, these missions disappear in the late game, but they are replaced by a new set of equally irritating modifiers.
It’s clear that these modifiers were not designed with creativity in mind. Instead, they feel like unnecessary obstacles that only serve to exhaust players. While it is possible to slog through them, it’s disheartening to see a game with such enjoyable combat mechanics try to make it less fun at every turn. Whether it’s through these modifiers or nonsensical boss fights, Suicide Squad: Kill the Justice League’s endgame fails to live up to its potential.
As someone who has dedicated countless hours to this game, I can’t help but wonder how these issues weren’t addressed during playtesting. With only 0.4% of the player base reaching Mastery 20, it’s clear that most people may not fully understand just how frustrating these modifiers become at higher levels. It’s my hope that the developers take note of these concerns and make the necessary adjustments to ensure a more enjoyable endgame experience for all players.
In the meantime, I’ll continue my quest for perfect loot, grinding through the mastery missions in the hopes that the game’s potential will shine through the frustrating enemy modifiers. Stay tuned for more updates on my progress and follow me on Twitter, Threads, YouTube, and Instagram for more gaming content. And if you’re a fan of sci-fi novels, be sure to check out my Herokiller series and The Earthborn Trilogy.