I ultimately gave Suicide Squad: Kill the Justice League a 5 because even though the game, both today and over a month ago, is riddled with design issues waiting to be sorted in a review, it still has entertainment value. To this day, I still maintain that Rocksteady’s first (and perhaps last) live service entry had some funny moments, and the high production values helped take away some of the sting of an otherwise pretty serious fall from grace.
You know what the game’s first live-service season opted to skip entirely?everything, like everything As well as making the main game even remotely entertaining and functional, what’s left is probably the weakest major content update I’ve ever experienced for a live-service game. Not only that, but Rocksteady made a head-scratching decision that had a unique opportunity to convince us all that the game had a future, but essentially made it worse.
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Well, remember when Rocksteady said all the characters in the upcoming seasons would be free? The same goes for the Joker, who is technically the biggest and almost only brand new addition to the cast so far this season. But more pragmatically, he unlocks at level 35, and perhaps more crucially, after you defeat the new Brainiac boss. You might be thinking, “I’m already at mastery level 35,” but these are brand new horror episode levels and you’re starting from scratch. Yes, everyone has to grind for an hour, maybe two, to get a new character. or. . . You can unlock him instantly for £10. Cool, right? It’s also worth noting here that you’ll have to defeat Brainiac again, and this time he’s essentially copying the same move set for Green Lantern in the main game. You can use the Joker after he’s bit the dust – you know, after this season’s new content has been thoroughly browsed. You’ll get new characters as a reward for completing all the content that’s perfect for your new characters. Marvel’s Avengers did this because it made more sense.
Okay, so what is this content? Let’s be clear from the start; there really is nothing. The new invasion missions are a mix of known sub-elements, and the season is launched with an almost static storyboard, much like the way Red Cloud Island tells its story. There’s basically just one middle scene where ARGUS recruits this new multiverse version of the Joker character, and that’s it. What’s interesting, or rather the opposite, is that this happens without the Joker interacting with the rest of the team. No, the Joker and Harley Quinn didn’t exchange any specific words, despite the two characters having a long history together. The Joker also doesn’t have any detailed conversations with other characters during the game, and you basically perform the same tasks over and over again without any real innovation or rethinking of the game’s core elements.
The Joker’s gameplay feels the same, just the way he moves via his umbrella is different, but simply using a new character as a hook for the new season doesn’t make much sense due to the game’s homogeneous approach to the character’s unique equipment. A machine gun, a shotgun, a sniper – in Suicide Squad: Kill the Justice League, you’ll be aiming and shooting 90% of the time, and there’s not much difference between King Shark and the Joker. As I said, these characters also don’t exchange any information that makes it exciting to be him. What about Metropolis? Well, it’s more of a skin than a true overhaul, and it doesn’t change the terrain challenges that the game has been about since the beginning.
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To make matters worse, the season neither adds new content to immerse yourself in in any meaningful or interesting way, nor does it attempt to fix any of the game’s problems. Paradoxical terrain that lets you hover over Metropolis instead of fighting in the streets? This is still true. A homogeneous approach to character abilities, with only action modes distinguishing characters? still the same. Boring mission types that offer neither innovative sub-goals nor narrative significance? Now it’s even worse because all four characters and the Joker have nothing to say. A cluttered interface with too many conflicting design elements and concepts?you guessed right……
You might think that’s a bit harsh, but honestly, Rocksteady had enough time to push back on Season 1 and make sure the content makes more sense or is implemented in a more exciting way. Not only that, this update should put the game back on track, and we could see improvements and fixes to the game’s more critical issues that have been plaguing the game up until the snapshot.
The game still looks and sounds great, but we all know that. The point is that the game can no longer tread water, so the first season is a failure of Dimension, looking very unambitious at a time when the game needs to be the exact opposite. Either that, or Rocksteady and/or Warner Bros. are seriously cutting back on budget and ambition. The results are the same; playing through the season is not recommended, even if you already own the game. One thing is money and the other thing is your time. This season is not worth your time.