Players who have watched a well-known YouTuber video have more or less heard of “Dyson Sphere” (Dyson Sphere), which is an imaginary huge spherical structure surrounding the parent star by American mathematical physicist Freeman Dyson. This structure can be used to extract most or all of it Stellar energy output. Now the first game with the theme of “Dyson Sphere” was released at the end of last month, and immediately received a lot of praise from players, “Dyson Sphere Program”.
If you are a paranoid player who has a soft spot for “hypoxia” and “factorio” and has a fanatical production line, then you must take a look at this “Dyson Ball Project”, which won the world’s top weekly sales last week. It was developed by the Yuzicat team in Chongqing, China. At first glance, it is just an imitation of “Satisfactory” and other works. However, with its unique “Dyson Ball” system and excellent game experience, it sold hundreds of thousands of dollars overnight. Sets have become a new favorite of analog players.
Same routine as “Factorio” but more convenient and better to use
The game loop in this game is actually quite simple. Basically it is an iterative cycle of “collection→development→building→collection”. Players will play an Icarus mech to complete a series of Dyson ball-related technological tasks.
There are as many as dozens of different technologies in the game. Players must consume a variety of materials and “matrix” to develop them. If the Dyson Ball Project can be completed in the end, even if it is successfully cleared.
In the most basic gameplay, there is not much difference from the well-known “Factorio”. Including ensuring that the power grid, building facilities and research institutes, designing transmission production lines and other elements are basically the same, and even in order to improve the inconvenient production line and railway system of “Factorio”, a planetary logistics station is designed, and it can be classified and selected. Technologies such as cargo sorters.
In addition, there is basically no time and fighting pressure, so the difficulty is also very low, and people who have played similar works should be able to get started soon.
By the way, in addition to technology, you can also upgrade the abilities of the mecha itself, including running speed, carrying capacity, energy conversion efficiency, etc., for example, the flying ability of the attached picture is also one of them. The purpose of upgrading these abilities is to carry out interstellar travel later.
The unstoppable interstellar colonization plan
It doesn’t matter if you feel that the first half doesn’t seem to be new, because when you upgrade your engine to level 2, you will be able to learn the sailing mode, allowing you to leave your home planet and venture out. By the way, the navigation process is actually quite deliberate. The game even designs the influence of gravity between planets. Your navigation speed will increase or decrease due to the interference of the planet’s orbit.
There are dozens of different planets in the game, and each planet has different resources. For example, planets close to stars may have “titanium” metal, while planets made of gas may have resources such as combustible ice and heavy hydrogen.
In order to obtain the resources that the home planet does not have, you will definitely have to start your long march towards the sea of stars, and only then will you really enter the most difficult mid-term of the game.
Take the author’s experience as an example. In order to obtain titanium resources, I came to another planet in the galaxy, but this planet lacked resources other than titanium and silicon. In order to obtain the ability to stably mine and transport titanium back to the home planet, I not only built an ultra-expensive orbital elevator transport station from scratch, but also built nearly a hundred solar panels and a large number of batteries to supplement the electricity, completing the entire building. The industrialization of the planet.
Just completing this structure allowed me to play from 8pm to 4am… To be honest, this is really a very spiritual time house game, not to mention that there will be gas planets and light years away. The planet is waiting for you to develop.
Realize a huge building of stellar scale, Dyson sphere system
If it’s just flying to an extraterrestrial collection, it may only be regarded as an extension of the production line. In addition to the elements of trans-planetary exploration, the most important thing is of course the “Dyson Ball” related content in the title.
In order to complete the Dyson sphere concept of “large shells enveloping stars to absorb energy”, the game specially designed a series of related technology trees and systems, which are not seen in “factorio” and “Satisfactory”.
When you enter the middle and late stages of the game, you can begin to get in touch with the two technologies of “Dyson Cloud” and “Dyson Shell”. The former uses electromagnetic catapults to shoot solar sails into orbit to absorb energy, while the latter uses rockets to launch multiple nodes of large Dyson shell components to form a shell, thereby covering the stars for more efficient absorption. .
It is easy to understand the difference between the two as drawing “lines” and “surfaces.”
It is worth mentioning that you can design the track and node parts by yourself, except for the details such as the orbit and the inclination angle of the two can be freely set. If you are really leisurely or have high art skills, you can even pull out the carvings on the shell by adjusting the position of the nodes… But this professional skill is left to you to explore.
The subject matter is novel but still lacks
However, if you mention the shortcomings of this game, I personally think that the content and the stage are not obvious.
In terms of content, according to the author’s estimation, the total game time of this game is actually around 50 hours, which is somewhat insufficient for similar games, and because there are no enemies like Zerg like “Factorio”, it is also Without the Mod system and multiplayer connection, the changes and challenges may therefore be relatively low.
As for the stage is not obvious, it refers to the technology and technology of this work, the gap is not imagined by Zhongda.
Although there are dozens of technologies that can be developed in the game, it is often necessary to continuously develop nearly 3 to 4 technologies to unlock a new building in a true sense. Even if many components or materials may be unwrapped in the middle, if it is not needed in the new building, the meaning to the player is still unnecessary.
Especially in the middle and late stages of the lack of resources, it is really sad to spend a lot of resources and time to develop a technology but can’t use it immediately, especially for materials technology.
By the way, there is a very stupid little BUG, that is, when you set up the interstellar logistics station, if the distance between the two planets is more than light-years, and you don’t have the space warper required for warp flight, then you The transport plane of China would use brute force to fly over the entire light-year, truly realizing the sentence “My journey is in the sea of stars.”
Is it okay to say that all the drones in this game are…????
Conclusion: Produce a simulation game worth playing for madmen
To be fair, after all, it is still in the early access stage. If the later full version can add some additional modes, or put some DLC to increase Dyson Ball related content, and then draw the technology tree more soundly, it should be able to Said this game is complete.
The positioning of “Dyson Ball Project” can be regarded as a “Factorio” with higher resolution, better use and more potential. Although there may be room for improvement in content and variability, not only is the game’s excellent localization and stability worthy of praise, but also the writing on Dyson Cloud and Dyson Shell is really fresh.
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