Even though not all players have started Starfield yet, and among the first reviews there are also the more critical ones, so far the new product from Bethesda appears to be a significant success. After all, the average on Metacritic is around 87 to 88 percent, depending on the platform. On the other hand, this brought back memories of the much less successful start of Redfall. Although it was created by developers from the studio Arkane Austin, Bethesda sent it to the market in the role of publisher in May. He recalled the unflattering reception in his interview with Pete Hines of Bethesda magazine GamesIndustry.biz. Hines was asked if things at Bethesda have changed in any way and if that has put more pressure on the writers?
Hines emphasized that he is still learning. They don’t like to disappoint the players’ expectations, but according to him, they have already had launches that didn’t go according to plan. And they never abandon their projects in such a case. Hines recalled that even the launch of The Elder Scrolls Online or Fallout 76 was not without problems, and today, according to him, these games are thriving. Redfall is supposed to be the same case. “The launch didn’t go as well as we wanted, but it’s still a fun game and we’ll keep working on it,” he assured, adding that players will see the promised 60 fps support. Bethesda wants a good game out of Redfall because it can live forever on Game Pass. According to him, even in 10 years, people will join Game Pass and Redfall will be waiting for them there.
It’s not Bethesda like Bethesda
As for the pressure on Starfield, with each launch, the writers feel the pressure, according to Hines. It’s obviously something the writers are aware of, but don’t want to let it control. They want to maintain control, Hines says. Above the game, its quality, entertainment, functioning.
The second interesting topic in the same interview revolved around errors and the technical side. The magazine reminded that Bethesda is also known due to the fact that its otherwise very popular games are often prone to various errors especially when released. Which is something that, according to GamesIndustry.biz, the authors try to avoid as much as possible, especially after the release of Cyberpunk 2077 from CD Projekt. First of all, Pete Hines thinks it’s not entirely fair because games like Doom Eternal, Deathloop or Dishonored 2 aren’t famous for it, and they’re also Bethesda games. Although here it kind of ignores the fact that these are titles that Bethesda published, not developed.
“We could make a safer, less buggy, less risky game if we wanted to.”
After all, Hines admits that her studio has such a reputation, but he says writers like this chaos. “We could make a safer, less buggy, less risky game if we wanted to,” he says, adding that they prioritize player freedom. Because of this, Hines said, something small can sometimes happen, but Bethesda likes the freedom this approach gives players. According to Hines, we’ll run into bugs, but they don’t detract from the overall experience, and you can experiment.
At the same time, Hines goes so far as to describe some mistakes as small-minded. For example, he points out that there was a bug in Starfield where a shark could climb into an elevator on the water planet Neon. Then when the doors on the boardwalk opened, chaos broke out, everyone started screaming and running. He himself suggested leaving this bug in the game, although he thinks that the developers have definitely fixed it. But according to Hines, he loves such things.
2023-09-04 11:17:29
#Hines #Talks #Starfield #Redfall #Bugs #Vortex