This is, in this caseof course, simply a non-argument.
Completely detached from the fact that the bug already existed and was documented in the original versions. So they already knew it in advance, or had it should know, especially given the title. It is a widely known game. It’s not some niche game from North Korea from 1984 that got leaked.
This is a bug that the game stalls during a cut-scene. Apparently you run into this in 100% of the cases. With a probability bordering on certainty, this has happened in every test version they’ve had. This is not a bug, where a player spends half an hour getting behind a piece of furniture, waiting for a full moon, then dropping his weapons, pinching his nose, doing a somersault, halfway through the somersault tries to grab a weapon and then complains that he is stuck
is in the wall.
This is just going through the game once and you can’t go any further from a certain point. Just because the game stops.
That it takes a long time to go through the game, just means that you have to test longer. You can let 10 people play the whole game on the different paths. If it’s urgent, you could even do it 24×7. Then you make it a shift.
–