The successor to the title “Star Wars Jedi: Fallen Order” was released almost 1 1/2 years ago. The said sequel was titled “Star Wars Jedi: Survivor” was loved by many gamers and also praised by the media. Now the time had finally come and the title was officially released for the old generation of consoles. We took a look at the title on the Xbox One X to be able to tell you about it. We won’t go into the story or gameplay content in this test, as it represents no difference to the current generation of consoles or the PC and has already been tested by us here!
Surprising reduction in required storage space
The first surprise comes when you install the title. Players of the current console generation or PC players had to clear more than 150 GB on their hard drives for Star Wars Jedi: Survivor. This was partly due to the enormous graphics requirements and content, but also partly due to the large amount of game content. At the beginning there were also many problems in the technical area. Frame rate drops, errors in the game itself or even small freezes were not uncommon.
Star Wars Jedi: Survivor, however, now comes with a surprising 50 GB of storage space for the Playstation 4 and XBox One. On the one hand, this is impressive, but on the other hand, it’s not really surprising, since far less power has to be used for the graphics. In terms of content, however, as already mentioned, the title is the same as 1 1/2 years ago!
Graphically pretty, but slimmed down
Of course, it must be expected that the graphics will appear slimmed down compared to its “big brother”. This is particularly noticeable in some textures, the light and shadow effects but also in the flora and fauna. Rendering problems occasionally occur with shadow effects and the textures appear either too static in some places when other people or living beings are involved or angular.
However, the game doesn’t look bad by any stretch of the imagination. The animations and movements as well as the character’s facial expressions appear relatively fluid and do not stall. We didn’t notice any problems when fighting either. The biggest negative point, which may be fixed in future updates, is that textures appear too late or late, which can of course be confusing. The FPS numbers were relatively stable in most scenes, but there were occasional FPS drops that were clearly noticeable. This happened often, especially in action-packed scenes.
Be prepared for long loading times
Last but not least, we naturally talk about loading times. In some respects, these remind us of the Final Fantasy The Playstation 4 results in significantly longer loading times of up to 1 minute or longer.
This happens more often depending on the location or “landing point” and there are even some places where we had no loading times in the PC version, for example. However, if you ignore the shortcomings, the implementation is well done.
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