The problems of the game begin in the menu itself, when computer owners are not actually explained what settings need to be set for the optimal game on their particular device. In addition, changing settings can sometimes have an immediate negative impact on performance. Here, in the menu, you can adjust the FSR 2 technology, focusing on picture quality, performance or balance. But in any case, its implementation leaves much to be desired.
The menu controls on the PC also deserve special criticism: in some cases, mouse clicks simply do not work, requiring the Enter button to be pressed.
One way or another, the main problem of Star Wars Jedi: Survivor becomes noticeable immediately after the start of a new game. A noticeable drop in FPS can be seen immediately, as soon as a ship with the main character on board appears on the screen. And periodic drawdowns do not let the player go, no matter how advanced (and diverse) his hardware may be. This is especially noticeable on the planet Kobo, where there are both relatively closed spaces and an entire settlement – here the situation is deplorable with a low level. The game just doesn’t use the PC hardware the way it should.
The Digital Foundry specialist does not understand how it was possible to release the game on PC in this state, given the experience of Fallen Order. The novelty literally could not prove itself better than the initially bad situation in 2019. And if Alex Battaglia were the developers, he simply wouldn’t release Survivor on PC in such a poor technical condition.
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