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Sony’s New Patent: Game Difficulty Adapts in Real Time to Player’s Level and Abilities

Sony recently obtained a new patent for a technology that makes the game difficulty adapt in real time to the player’s level and abilities in the game. Changing the difficulty automatically is not a new feature, but Sony promises that it will improve and add to the feature in an unprecedented way.

According For published documents From Sony, the new feature will work by collecting player data over the hours spent in different games, to determine the expected level of the player, and accordingly the difficulty level of the game will be automatically changed to match those expectations. If the game notices that the player’s level is lower or higher than expected, the game difficulty is further changed to match the player’s level.

The criteria that will determine the difficulty of the game and will change according to the level of the player include: speed of movement, strength of the player’s character and strength of enemies, number of enemies, and more other criteria that will try to make the playing experience suitable for each player individually, which means that the experience will differ from one player to another according to the level of the person playing. .

This may mean that there will not be a difficult game, as difficulty will become a relative matter depending on the level of the player and not according to his experience in the game and his attempt to improve his level. Yes, the difficulty of the game will increase as the player’s level increases, but how will his level really increase if the game does not confront him with challenges of difficulty and makes the experience suitable for his level free of challenges?

It is noteworthy that Sony issued a previous patent months ago that makes you smell scents inside games.

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