Exclusive games are important on consoles, but you can’t have everything exclusive and sometimes it doesn’t even make sense, for example free-to-play games need to be released on multiple platforms to succeed. That’s why in Sony focused on making cross-platform gaming the best it can be on PlayStation 5. They want to achieve this by cooperating with other studios and publishers. This collaboration is meant to ensure that if players have a choice between multiple platforms, they will choose the PS5 version.
Sony provides support to third-party creators and is trying to make PS5 versions use haptic feedback and adaptive triggers of the DualSense wireless controller in the best way possible. The same 3D sound. He then creates marketing stories around it.
Shawne Benson, head of third-party portfolio and acquisitions at Sony from 2021, chatted with the editor of the server Games Industry and she said she is focused on the future, thinking about what the next three to five years will look like in terms of games.
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In this respect they are more important smaller developers than AAA games. They are the lifeblood of PlayStation. He cites as an example Stray, Kena: Bridge of Spirits a Sifu. These titles are “worshipped” as some of the best PS5 brands, yet they were created by indie developers.
When PlayStation VR2 and PC are completely different competitive environments, at least from the point of view of third-party contracts. In virtual reality, individual companies invest in developers and try to advance the technology together. It indirectly follows from Benson’s answers that he is not discussing the PC version with his partners at Sony.
Overall, the team in charge of third-party collaboration at Sony is larger than in previous years. They lead him Shuhei Yoshida, Greg Rice and other people who are passionate about small developers and games. Thanks to this, Sony will no longer focus too much on AAA. This happened at the end of the PS4’s life cycle.