Sony first pushed the first party developers »Vortex to the ports on the PC

Magazine Game Informer published an interesting interview devoted primarily to the PC version of the game God of War. His questions were answered by Cory Barlog, who, of course, led the development of the original, and Matt DeWald, who was now in charge of technical production. We have selected the most interesting parts for you for our more concise excerpt from the original text, which is naturally much more comprehensive.

According to Barlog, he does not know at the moment whether he will also be on the port of the sequel God of War. So far, they are deciding on a case-by-case basis.

Cory Barlog, for example, reveals in an interview that the developers from Sony’s first party studios themselves were very concerned about porting their original PlayStation exclusives to the PC and pushing the Japanese giant with this idea. According to them, it was a good idea, something to look at. But Barlog also suggests that they are at the beginning of the process and that it is too early to judge how best to do it and what the strategy will be in the future.

So far, we can see that Sony is sending some of its prized hits to the PC at a safe time after the debut on the console, as indicated by some high-ranking managers. According to Barlog, he does not know at the moment whether he will also be on the port of the sequel God of War. So far, they are deciding on a case-by-case basis, allegedly taking one game after another to decide what is best. However, he stressed that in the end it is always Sony’s decision that has the last word.

Although the authors do not directly support modifications and release their unique tools, they are curious about what a clever community will still come up with.

Matt DeWald again revealed that the conversion for Windows has been in development for at least two years. He also noted that it’s amazing to see that gamers can enjoy God of War on the PC in addition to the keyboard and mouse he prefers, as well as the Xbox controller. Of course, the authors also projected all the relevant buttons into the game so as not to confuse the players. DeWald stressed that they have no problem with this and people can even reach for the Switch driver. Or any other gamepad. They wanted to add as much opportunity as possible to also limit people who want to play their game, they say.

Although the authors do not directly support modifications and release their unique tools, they are curious about what a clever community will still come up with. Mods do not resist in any way. Barlog himself says that when he plays on a PC, he uses the modification. According to him, one of the great things about this platform is that players can add something to the title or improve it. According to Barlog, GTA and Skyrim are great examples of games that are constantly improving thanks to the active community. Of course, you don’t have that kind of freedom on the console, he adds.

God of War pro PC překonal launch Horizon Zero Dawn i Days Gone na PC.

As for the success of God of War on the PC, the first numbers are telling. According to SteamDB, about 60,000 people played the new thing on Steam on the day of the release. That got her to 22nd place most played on Friday. Although the game did not make it into the Top 20, all the titles above it were multiplayer. In addition, God of War for PC surpassed the launch of Horizon Zero Dawn and Days Gone on PC in this sense. Sony titles are also available on the Epic Games Store, so the real interest will be even higher.

It is worth recalling that the port of God of War originated in the Canadian studio Jetpack Interactive, although the original developers from Santa Monica Studio, of course, oversaw the project. Uncharted: Legacy of Thieves Collection is also on the PC.

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