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Sonic franchise, which has never adapted well to 3D, gains momentum with ‘Frontiers’

Sonic is still Sega’s biggest hit and, even after 30 years, it has shown strength with new releases, such as the recent Sonic Frontiers.

But, after three iconic and groundbreaking games, in the early 1990s, the franchise began to face problems, with difficulty adapting the fast-paced gameplay of the titles to 3D games, which came with everything in the middle of that decade.

With the difficulties of the Sega Saturn, launched in 1995 in the USA, against the success of the Sony PlayStation and the Nintendo 64, the blue hedgehog games of the late 90s almost became collector’s items, since the character’s games were exclusive for equipment that few people have ever bought.

To recover financially, the Japanese company has chosen to focus on its most popular franchise, as a way out of the loss.

From 2001, when Sega began to focus exclusively on game development, until the end of 2019, 45 unreleased games featuring Sonic were released.

The calculation does not take into account re-releases and titles released exclusively in Japan. There were, on average, 2.5 games a year. But not all of them have received the attention and care that a franchise of such importance deserves.

The games had different styles, such as classic standard platform, 2D and 3D, mobile games, racing, RPG, sports, action and pinball, among others.

With the arrival of ‘Sonic Frontiers’ released on November 8th, the franchise looks to explore open world gaming. According to journalist Pedro Zambarda, the title can be considered “o Sonic’s Wild Breath“.

Source: Combos

Image: video frame

** This text does not necessarily reflect the opinion of the UAI Portal.

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