Home » Technology » Sniper Elite: Counter-Manual Preview: Patience is a virtue

Sniper Elite: Counter-Manual Preview: Patience is a virtue

After doing everything I could to remain completely invisible, blasting guards with my pistol and finding a secret path to my goal, I was definitely deceived. There was no reality that I would eventually be tracked down by eagle-eyed Gestapo agents and forced to leave several bodies outside my apartment building while I set up a sniper at a nearby window for whoever turned up. with mines of thought.

In this sense, Sniper Elite: Resistance is just like the Sniper Elite games you’ve played before. There are many Nazis to shoot and many ways to achieve your goals. After playing 90 minutes of the game at a recent demo, it looks like it’s ready to join other entries in the beloved shooter series.

In this game, you play as Harry Hawke, a British sniper who will be familiar to fans of the series from his time as the main character in previous games. Usually, Hawke is a sniper who joins the main character Karl Fairburne if you ask someone to help you in co-op. However, this is Harry’s first official moment in the scene, as he is the main character this time, with Fairborn carrying out the main mission of Sniper Elite 5.

Here’s a hint:

Sniper Elite: Resistance runs parallel to Sniper Elite 5, which explains why it doesn’t have Digital 6. In this game, you play as Harry and enter enemy territory to dismantle the Nazi occupation from the inside. It’s not exactly a unique story, but it’s one that fans of the series will know and love because they can dive back into the stealth and sniping mechanics that have gotten better with every iteration of the Sniper Elite series.

The mission we are about to play is the third one in the game’s campaign, and it turns out to be a very long mission, especially due to the lack of save points in the layout current (don’t worry, they will be released. there). No matter where you are, you will die and be sent back to where you started. It shows how much I appreciate how open the levels are, and the different paths you can take. While you’re no John Rambo, and you’re bound to end up badly in a close-quarters gunfight with your limited health, there are plenty of options available to you when you get close to a situation, such as I said at the beginning, though Stealth is the option, but you better be ready to change when things don’t go your way.

However, stealth is clearly key to any successful operation in Sniper Elite: Resistance, and the tools available are great for clearing the area without anyone knowing you’re there. The map is also full of useful points, such as silenced sniper rifles and bolt cutters, to prevent sirens from bringing in reinforcements. The attention to detail in the map goes beyond simple visual aids and hidden paths, although you’ll find plenty of those in Sniper Elite: Resistance as well.

Here’s a hint:

Sniper Elite: Counter-Manual Preview: Patience is a virtue

While Sniper Elite: Resistance feels like a solid stealth experience, you won’t be carrying that big rifle for free. Sniping in this game is just fun and once you get the hang of it, it feels smooth. You can’t sprint from cover to cover and snipe because you have to be able to hold your breath to get the perfect shot. Even so, you will have a hard time hitting the first few moving targets. But when you get a good shot and the camera goes to an enemy just moments before the chest or skull explodes, you get an instant height that makes you just find the highest tower and shoot until the streets are clear Gun block The only issue I found in my short time with the game is that the cover can be a bit silly at times. If you’re leaning or trying to shoot through something with a gap like a balcony rail, it’s hard for the camera to know where you want to aim, so in some cases I had to stand up from cover to fire. Otherwise, though, I’m almost happy every time an enemy finds me, because it means I get to learn more about what made this series so famous in the first place.

With extra tools like mines and explosives, you can make life hell for the Nazis, thinking they can shoot you at close range too. The level design seems to be based on you being invisible for as long as possible, and then it gives you a situation so juicy that you can’t help but snipe from it. As mentioned, the hidden paths and overall layout add a ton of replayability, and I wouldn’t mind dying even if it meant I was back to square one. The only thing I can say that might take away from the game is that it doesn’t feel like Revolution is trying something new crazy here. There is a Propaganda mode, a new game mode that you unlock by playing the base game, but we haven’t seen any of it, so I can’t comment on how revolutionary it is.

It’s worth saying, though, that I don’t think Sniper Elite needs a complete overhaul. You don’t build a franchise as beloved as Sniper Elite by throwing away a formula that worked so well. It’s great to see smaller, gradual changes, such as a fresh-faced Harry Hawke stepping onto the main stage for the first time. Combine that with stealth and sniping that fits the situation and story perfectly, and Rebellion looks like another winner.

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