Home » Business » Skydance’s Behemoth: First Impressions and Graphics Showdown

Skydance’s Behemoth: First Impressions and Graphics Showdown

Skydance Interactive’s highly ⁤anticipated VR adventure, Behemoth, ​has officially launched, inviting ‍players to ‌embark on a perilous journey through the desolate Forsaken ⁣Lands.

In this narrative-driven experience, players assume the ‌role of Wren, a solitary hunter burdened by a curse that afflicts both his body and his village. Wren must ⁣confront colossal creatures known as Behemoths, towering threats that roam the unforgiving landscape, in a desperate​ bid to break the curse.

Behemoth on ‍Quest 2
Captured from Quest 2

Initial impressions on the Meta Quest 2 were ‍marred by visual shortcomings. Blurred textures, a ⁤common issue with the aging headset, detracted from the immersive ⁣experience. ​Aliasing, the jagged appearance of edges, further hampered visual clarity, ‍making in-game text challenging to read. These graphical limitations translated into gameplay issues,with noticeable frame rate⁢ drops occurring in crowded areas or during encounters with the imposing Behemoths. for players seeking a smooth​ and visually appealing experience,the Quest 2 falls short,and‍ is no longer recommended for ‌recently released titles.

Behemoth on Quest 3
Captured from Quest 3

Switching to the Meta Quest 3⁢ yielded slight graphical improvements,but aliasing persisted.The Quest 3’s higher-resolution displays and pancake lenses mitigated the text readability issues encountered on the Quest 2. performance also saw an overall improvement, tho occasional slowdowns still occurred. similar to other ⁢recent VR releases like‌ Metro Awakening, it became apparent that Behemoth was likely optimized⁢ for the Quest 2’s limitations, leaving the ⁤Quest 3’s enhanced capabilities underutilized.

Behemoth on PSVR 2
Captured from PSVR 2

The PlayStation VR2 version offered a more visually ‍remarkable experience. The⁣ OLED screens showcased Behemoth‘s visuals with stunning clarity, notably in darker environments. The​ PSVR 2’s advanced haptic feedback, especially the face haptics, added another layer of immersion, enhancing the sense of presence within the game world. However, the persistent issue of Mura, a visual artifact that appears as a grainy or uneven texture, somewhat detracted from the overall visual fidelity.

Behemoth on PC
Behemoth on⁤ PC

For the most visually stunning and technically polished experience, PC remains the platform of choice.

Skydance Interactive’s highly anticipated VR⁣ title, Behemoth, has finally arrived, promising epic battles against colossal creatures.Early impressions of the game paint ‌a picture of⁢ both breathtaking ‌visuals and frustrating technical hiccups,⁣ particularly on the PC VR platform.

Initial gameplay footage reveals a visually stunning experience, especially on high-end gaming PCs. However, the PC VR version has⁢ been plagued by frequent crashes, hindering extended playtime.”I tried repeatedly to play the PC version​ and this ⁢frequent ⁣crashing made it impossible⁢ to get more than ⁣five minutes of playtime,” noted one tester. David Heaney, though, experienced better ⁣luck, managing over an hour of gameplay with‌ some stuttering but no ⁤crashes.

A Look at the‍ Specs

The disparity in⁤ experiences could be attributed to the varying PC specifications used. Don,​ who encountered the crashes, utilized a powerful setup featuring an Intel I9 13900k processor, 64GB of DDR5 RAM, an ASUS ROG ⁤Maximus ⁣Z790 Hero motherboard, and a Zotac Gaming 4090 Amp Extreme Airo GPU. He ​played using both Virtual Desktop and wired Link‍ connections with a Quest 3 headset. ⁣David, on the ‌other hand, used a ​more modest setup with an Intel i5-9600Km ⁤processor, NVIDIA RTX 3070 Ti graphics card, and 32GB DDR4 2666 RAM, playing on a Quest 3S via Steam Link.

Patches are on the horizon for both the PS VR2 and Quest platforms, with a day ‌1 patch for PS‌ VR2 and a day 7 patch for Quest already announced. However,there’s no ⁣word yet on any planned updates for the PC VR version.

Combat‍ and Immersion

Combat in Behemoth echoes⁤ the tactical melee-focused⁢ mechanics ⁤found in Skydance’s previous work. Players will appreciate the weight and impact of each weapon, making every swing and parry feel visceral. The thrill of freeing your blade from an enemy or object is both satisfying ⁤and immersive. ⁤Tele-grab mechanics are also present, though thay can sometimes feel cumbersome in the heat of battle, leading to occasional frustrations when trying to quickly ⁣pick up dropped weapons or health.

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Encountering the Behemoths themselves is a truly awe-inspiring experience. The sheer scale of these creatures evokes a sense of both delight and terror. “Standing before the Behemoths is an awe-inspiring ⁢moment and one⁣ of sheer delight ⁢and terror,” shared ‌one tester.​ “I felt ​genuine dread and⁣ an immense sense of smallness creeping in as I gazed up at ‌these massive titans,​ their size a testament to the game’s formidable artistic vision and Skydance’s mastery of world scale.”

While the narrative details remain under wraps, early impressions suggest that Behemoth has the ⁣potential ⁢to be a truly‌ immersive and ⁢unforgettable VR experience. However,Skydance will need to⁣ address the‌ technical issues plaguing the PC VR version to ensure a smooth and enjoyable gameplay experience for all.

Skydance Interactive’s latest VR title,Behemoth,plunges players into a dark fantasy world teeming with colossal creatures and perilous adventures. Available now on PS VR2 and quest 3, the game promises an immersive experience that pushes the boundaries of scale and engagement in ⁢virtual⁣ reality.

Players take on the role of Wren, a skilled hunter⁢ tasked with ending the‌ curse of the Behemoths, gargantuan beasts that threaten the land.The game boasts impressive visuals and a captivating atmosphere, drawing players into the Forsaken Lands with its‍ intricate environments and haunting soundtrack.

“The environments are absolutely stunning,” says the reviewer. “It’s a world that begs to be explored, and the sense of scale is truly impressive.”

Combat in ⁢ Behemoth is visceral and challenging, requiring players to utilize a variety of weapons and tactics⁣ to overcome the game’s formidable foes. The gameplay loop is designed to keep players⁢ engaged, with a steady stream of new challenges and rewards.

“The combat is really satisfying,” the reviewer notes. “It’s ⁣challenging but fair,and there’s a real sense of accomplishment when you take down one of these massive‍ beasts.”

While the gameplay and ​visuals are undoubtedly ‍impressive, the voice acting in Behemoth falls somewhat short. Some characters, particularly the protagonist, lack the range and depth to fully bring the story to life.

“The ‍voice acting⁤ is competent, but it doesn’t quite ​match the quality of the rest of ‌the game,” the reviewer observes. “Some characters feel a bit flat.”

For those seeking a deeper understanding of the Forsaken‌ Lands and its lore,Skydance has released a companion‌ graphic novel that expands upon⁤ the game’s backstory. This additional content provides valuable context and enriches the overall experience.

Behemoth Gameplay Screenshot

At launch,Behemoth runs smoothly on PS VR2 and Quest ‌3,but performance on Quest 2 is less optimal,and the game is currently unplayable on PC. Skydance has acknowledged these issues and ⁣is working on patches and optimizations to improve performance across​ all ‍platforms.

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Behemoth is a‍ visually stunning and ‌engaging VR experience that offers a unique blend of action, ⁣exploration, and lore. While the voice acting could be improved,⁣ the‌ game’s strengths lie in ​its immersive world, challenging combat, and ‍compelling narrative. For VR enthusiasts seeking a new adventure, Behemoth is definately worth checking⁣ out.

Be sure to tune in to the next episode of VR Gamescast as we discuss our time in‌ Skydance’s Behemoth,the latest expansions to I Am Cat,and all the latest news from the UploadVR Showcase.


GraveGraveLore:



The standalone version ⁤is ‍now out​ on headset and PCVR platforms, with PlayStation VR2 version scheduled to launch on ⁢December 21st:





  • Meta Quest‌ 2/3: Heavily optimized for the Quest ⁣platform. Some⁢ visual compromises ​were made in the process.


  • PC VR: Offers the highest fidelity visuals but ‍is currently struggleing with crashes and performance issues for some users.Skydance⁢ is aware of the issue and is actively working on a fix.However:




    • There is rumor/unverified Info about PCVR patchs to come. There needs to be clarity on the release:




  • PlayStation VR2: Scheduled for release on December 21st, ‍promises high visual fidelity and leverages the headset’s ⁤ advanced haptics and OLED displays ⁣for a truly immersive experience.













GraveLore:



The standalone version is now out on Headset and PCVR platforms, with‌ PlayStation VR2 version scheduled to launch on⁢ December 21st:



GraveLore:



The standalone ⁣version is now out on Headset and‌ PCVR platforms, ‌with PlayStation VR2 version scheduled to launch on december 21st:





These are the⁣ headlines:







*

GraveLore:



The standalone version is now ‌out on Headset and PCVR⁤ platforms, with PlayStation VR2 version scheduled to launch on December 21st:



GraveLore:



The standalone version is now out on Headset and PCVR platforms, with PlayStation VR2 version scheduled⁤ to launch on ⁢December 21st:





  • **GraveLore:



    The standalone version is now out on Headset and PCVR platforms, with PlayStation ​VR2​ version scheduled to launch on December 21st:





    • **Multiplayer confirmed**: Behemoth will indeed have PvP multiplayer mode.There are‍ concerns about balance but developers are​ open to community feedback.


    • Lore:




      • More ​details are emerging​ on the ⁢game lore, hinting at a​ world ravaged by a mysterious curse and teeming​ with ghostly beings.






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